Come on, guys! We just have to be busy for a week or so and then we check BT for it and you have 50% or a chapter us done already.
As for me, I have studies and Gunpla to keep me busy.
Anyways, I want to see Godou in a fighting game. And this is what I had in mind:
Spoiler for Godou in a fighting game....:
Series: Campione!
Representatives: Kusanagi Godou & Athena
List of Desperation Moves of Kusanagi Godou: The Ten Incarnations
• All of the Incarnations can only be use once per stage; hence, using the characters’ DM and HDM must be used efficiently and wisely. Next to the hyper bar, is the symbol of the incarnations which signals that it’s ready to use when the conditions have met. Some of them are automatically activated while some needs to input a command to activate. When Godou activates an incarnation, he will maintain the incarnation until he uses another one to replace it. Except for the “Raptor” due to its side effect.
• The following incarnations that need to be inputted manually are: Bull, White Stallion, Boar, Youth, Goat, and Warrior. The rest are automatic.
The Wind = It can only be use when the partner of this character is receiving a fatal blow; then Godou will swap its place to receive and block the blow instead.
The Bull = It only activates when facing an opponent with monstrous strength. After it activates, Godou will gain herculean strength and all of its Special moves will be a heavy attack.
The White Stallion = It only activates when the partner is defeated in the stage. It needs an input command. When it activates, a huge pillar of fire will engulf the opponent.
The Camel = It activates when Godou’s health bar has only 20% remaining. When it activates, it will heal 20% of its health, the SM will change, with a very strong kick attacks.
The Boar = It only activates when the opponent has 50% or more of its health. When it activates, Godou will throw the huge black boar towards the opponent. This move has a guard crush.
The Youth = It only activates when the partners health is only 10% remaining. It grants a temporary protection to the partner while its stats are increased and a health recovery.
The Raptor = It activates when faced a fast opponent. After its activation, Godou will temporary be paralyzed. He can accelerate for ten seconds.
The Ram = It activates when Godou’s health is only 10% remaining. After it activates, Godou will be forced to retreat from the battle and have his partner fight in his place.
The Goat = before it activates, it needs two conditions: 1st. The partner must still be active in the stage because he will absorb 40% of his partner’s health bar. 2nd, it requires two hyper bars. After it activates, Godou can use lightning attacks.
Hyper Desperation move: it needs three hyper bars to use.
The Warrior = When it activates, Godou will chant spell words to form the {Sword} while the rest of the golden swords attacks and restrained the opponent. Then, he will come forward to the restrained opponent and slashed it diagonally.
Double Team Desperation Move: it needs three bars to use.
Godou & Athena: The Golden Scythe of Wisdom = before Godou will compose the spell words for the Golden Scythe, Athena will kiss him so that the {Sword} will take shape. Then Godou and Athena will hold together the scythe and ran together and slash the opponent across the screen.