He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Spoiler for Xiro Alistair:
Xiro, pictured here with Fragrach in its basic form.
Name: Xiro Alistair
Nicknames: The North Wind of the TSAB
Gender: Male
Species: Human
Age: 23
Height: 6’3”
Weight: 175 lbs
Skin: Pale
Hair: Blue
Eyes: Red
Device: Fragrach
Magic System: Neo-Belka
Ranking: AAA
Moral Alignment: Neutral Good
Spoiler for Character History:
Xiro is a young man from a world just beyond the outer rim of the TSAB’s sphere of influence. Born into a wealthy family and raised by neglectful parents, Xiro grew tired of his existence and ran away from home when he was nine years old, enlisting in the TSAB’s Ground Forces Academy.
Despite having only the most basic magical education, Xiro quickly proved himself to possess a great deal of natural talent, as well as a coveted wind-elemental affinity which allowed him to rise through the ranks quickly upon his graduation. He continued his education following his graduation from the GFA, putting himself through Air Forces special training and advancing to the coveted position of Supreme Air Force Aggressor by the time he was seventeen years old.
Shortly after being placed in the SAFA, Xiro was partnered with Takamachi Nanoha. While his “partner in crime” was more interested in training new recruits than in testing new weaponry, Xiro took the opposite route, becoming a test pilot for a wide array of new advancements, including the prototype of the Blaster System, which he recommended to Nanoha under the condition that she exercise extreme caution in its’ usage.
It was during this brief time, however, that Xiro also began to develop strong feelings for his coworker. Attracted to Nanoha by her eternally-upbeat attitude and positive outlook on life (among many many other reasons), Xiro managed to ask Nanoha out on several “friendly outings” together, which Nanoha accepted under the belief that she was merely spending time with a friend. It wasn’t until several weeks into their one-sided relationship that Xiro happened to catch Nanoha and Fate in the middle of a private moment, shattering any illusions he’d had that Nanoha returned his feelings.
As if to grind his face further into the mud, word came from his home planet around the same time that a Lost Logia had been set loose without the Bureau’s notice not far from his hometown. Under the pretense of returning to help his family deal with the aftermath, Xiro resigned his commission and returned home, putting as much distance as possible between himself and the remnants of his shattered heart.
In the four years since then, Xiro has largely gotten over Nanoha, though he has no intentions of returning to the TSAB, as the locals depend on him greatly to defend them from frequent Shadow attacks. At present time he is working as a freelance mage on his home world of Radient Garden.
Spoiler for Character Description:
Xiro’s personality is largely a reflection of his element; like the wind, he is wild and relatively carefree, taking an easygoing attitude to most things in life. He is often quite blunt and to-the-point, and occasionally comes across as being completely tactless.
Xiro has idolized stories of the old Belkan Knights since his early childhood, and fancies himself a successor to the knights in his stories, particularly the legendary Helix Knights. As such, he takes his honor very seriously, and always keeps a promise once he’s made it. While he isn’t exactly a knight in shining armor, he does have a healthy dose of chivalry in him, and takes great enjoyment in playing the hero.
Xiro takes great enjoyment out of battle and the thrill of competition, and is quick to work himself into a frenzy whenever a fight breaks out. He is noted as one of the few mages in the TSAB who had any chance of outflying the Aces, mostly due to his ingenious usage of his wind-element spells to enhance his speed and mobility.
Xiro’s powerset revolves largely around his wind-elemental spells and his incredible speed. Xiro’s fighting style is as freeform and flexible as the wind itself. He can strike and fade like a sudden breeze, or unleash his rage with the explosive power of a hurricane. In battle he is extremely agile and skilled with his spear, Fragrach, and uses his wind-element spells to boost his speed and agility further than almost any mage in the entire bureau.
Spoiler for Miscellanious Spells:
Telekinesis: The basis of many of Xiro’s abilities and the most fundamental part of his arsenal. Xiro’s telekinesis is a product of his wind affinity, which is at heart the manipulation of kinetic energy. Xiro possesses an extremely high degree of power and control with his telekinesis, and uses this ability to manipulate his lances, launch attacks, turn the environment into an arsenal of weapons, and turn off the alarm clock when he’s too lazy to get out of bed, among many other uses. While Xiro is able to use this ability on people as well as objects, any form of magical protection (such as a barrier jacket) is sufficient to disrupt his control and prevent him from flinging his enemies around like ragdolls.
Slipstream: One of the secrets to Xiro’s speed. Slipstream is a wind-element speed boost spell that creates a bubble of air around Xiro. This bubble diverts the air in front of him away from Xiro while he is in flight, effectively reducing his drag to zero and allowing him to fly at incredibly high speeds.
Zero Shift: Xiro’s Flash Move equvilant. Identical in most respects to other forms of extreme-speed spells, Zero Shift has the additional effect of obscuring Xiro’s form while in movement due to the large amounts of air this spell displaces while in use.
Physical Heal: Xiro is well-versed in basic healing magic and can completely heal small wounds or stem blood loss from larger ones.
Struggle Bind: Xiro’s only binding spell, identical to Yuuno’s and Chrono’s spells of the same name. Xiro hasn’t completely mastered this spell, and must maintain his focus on the target to prevent the bind from unravelling.
Reinforcement: A standard Belkan spell every knight worth their weapon knows. Reinforcement is the art of using one’s magical energies to reinforce their bodies and weapons, making themselves faster, stronger, and more durable. Xiro usually uses this power to boost his strength and endurance, though ironically he’s not so good at boosting his speed with this spell. He can also reinforce his eyes, ears, and nose to sharpen his senses, and Fragrach to boost its’ durability.
Sky Waltz: A basic platform spell Xiro used in his days in the GFA. Simple to the point where Xiro can conjure dozens with a thought, Xiro primarily uses these to make sudden changes in direction while in flight. For a slightly increased mana cost, the spells can be imbued with a springboard effect, causing anything that hits them to bounce off on a wild trajectory. Chains of these spells can be set up to create a pinball effect, as an enemy is bounced from one platform to the next without the chance to regain their bearings.
Spoiler for Defensive Spells:
Knight’s Garb: Much like the Wolkenritter, Xiro prefers to rely on his speed more than his armor, and dresses lightly for battle so as to not interfere with his movements. His knight’s garb consists of a simple blue bodysuit adorned with steel embroidery along the arms, legs, and torso, with a pair of large metal shoulder pauldrons being the most solid piece of armor in his entire ensemble.
Thunder Shock: A wind-element spell similar to Vita’s Eisengeheul, this spell creates a ball of highly-pressurized air which Xiro can detonate on command, effectively acting as a magical flashbang grenade. The spell is named for the sound the spell makes on detonation, that of a crack of thunder. Fragrach is programmed to recognize the casting of this spell and redirect extra power to Xiro’s knight armor, allowing him to detonate this spell at short range and not suffer any ill effects.
Tempest Blade: Xiro uses Fragrach as the base of a powerful anti-magic shield while whirling the spear in front of him to deflect physical attacks.
Cyclone Blade: A powered-up version of Tempest Blade used with Fragrach in its Full Drive form. Here, the spell is layered across the six lances creating a multi-level shield with extremely high defensive power against magic damage. The six whirling lances also make attacking in melee a daunting prospect, and a careless adversary may be cut to ribbons by the dancing blades. Classified as an S-rank shield spell, this is one of the most powerful spells in Xiro’s arsenal.
Spoiler for Offensive Spells:
Turbulence: The second secret to Xiro’s speed. By itself, this is simply a blast of kinetic energy akin to Subaru Nakajima’s Revolver Cannon, though it is classified as a shooting spell and not a magic-enhanced attack spell. When used this way, it has considerable power and can easily knock a target through multiple concrete walls.
However, Xiro most commonly uses this spell as a speed boost while in flight. By reversing the flow of kinetic energy in the spell template, disabling Fragrach’s recoil compensator and launching a modified version of this spell off his back while in flight, Xiro effectively creates a magical afterburner which is powerful enough (when used in concert with Slipstream) to propel him at speeds just under Mach 1 for brief periods of time.
Invisible Air: One of Xiro’s most commonly-used spells, this AA-ranked spell involves conjuring a lance of wind and hurling it like a javelin. Because it is made of air, it is impossible to see (save for a slightly visible disturbance in the air) and can only be dodged by judging the angle of Xiro’s throw. Possesses decent penetration power, but can be blocked by most autoguard spells. The lance can also be used as an improvised melee weapon if Xiro is disarmed.
Sonic Buster: A shooting spell nearly identical in form and function to Subaru Nakajima’s Revolver Shoot spell, this spell creates a wave of kinetic energy with considerable destructive force.
Sonic Slasher: While spinning Fragrach in a circle at high speeds, wind magic is concentrated around the blade and released in the form of a series of blades of wind. Similar in form to Invisible Air, these blades are quite weak individually, and gain most of their power from the fact that they are both invisible and typically launched in large numbers. Classified as a B-rank shooting spell.
Storm Sickle: A magic-enhanced attack spell classified as AAA-rank, this spell imbues Fragrach with large amounts of magical energy as the spear is whirled over Xiro’s head. The spear is then released as a thrown projectile, transforming into a deadly six-foot long buzzsaw which is guided by Xiro’s telekinesis.
Typhoon Sickle: The most powerful offensive spell in Xiro’s arsenal at present time, Typhoon Sickle is an upgraded version of Storm Sickle used with Fragrach in its’ Full Drive form. The enhanced attack status is applied to all six of Xiro’s lances, which are launched and guided with his telekinesis as per Storm Sickle.
Alright, here's the latest headbanger for the haxxbusters to have fun with. If anybody looks at this and doesn't see a AAA-rank for whatever reason, try to keep in mind that Xiro (pronounced "Zero", just so we're clear) is supposed to have gained his rank through an absurd level of skill in melee, not through beamspam and overwhelming power.
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Kill the Darkfic.
Burn the Angst.
Purge the Bad End.
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