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Old 2013-01-22, 11:50   Link #120
DonQuigleone
Knight Errant
 
 
Join Date: Dec 2007
Location: Dublin, Ireland
Age: 35
Quote:
Originally Posted by kuroishinigami View Post
It's not whether the game will attract audience or not, it's about whether it attract enough audience to make the game a valid economic model or not. Economy is after all still a stochastic model in the end, and to build a valid stochastic model, you have to get enough sample(or a perfectly random model containing every type of member in the population, which is much much harder to achieve than using large number of sample). That is why attracting a niche audience is not enough.

I agree that a lot of people that put fun first end up failing even making a fun game, but if even they fail, wouldn't developer that put fun in second will have even bigger probability to fail? I guess one good solution will be make a certain economic model first, and then insert that model in a "fun" game instead of making a game from ground up solely to use the economic model.
Perhaps the research team in question could work with a well established game company. The research team/university could provide most of the initial capital to set up the game, while splitting the "profits" from the game with the company in some equitable manner.

In that way you wouldn't need to have a bunch of academics trying to figure out what a "fun" game would be (and failing miserably).
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