King's Justice
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Spoiler for Manga, Game, TV comparison:
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I think the main issue here is there is a requirement in the Tv/OVA to pay homage to the original art; I wouldn't be surprised if it isn't even contractual. With the game, not so much. I would say, like the manga, it sells more on the brand name of "Black Rock Shooter" more-so then the art it comes from. Basically, if you're making Tv/OVA you're probably going to be selling figures, artwork, and other merch, and obviously people who already have some sort of BRS stuff would want matching merch to go with it--it helps build the brand up like that.
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I don't think that's the case. Huke himself designed most of the new stuff for the game, including the aforementioned Class-A Aliens. They could have put DM in pretty easily given how bizarre are the game bosses. I personally think since Ordet was involved again, they decided to play it safe. And the whole "sell more stuff" applies to the game as well, so it can't be used as sufficient evidence. The limited edition, which I own, has a WRS Figma, and shortly after the game was out a Figma for BRS game edition was announced. Not to mention Imageepoch was already promoting BRS using their niconico App.
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Getting the BRS art-world is pretty challenging. The game from what I see and you're telling me takes the "chaos reality" approach, and that kind of works, but it's not really the BRS-crazy-level land. The Manga/Tv/OVA use the Soul Space excuse, and small differences aside (Manga/OVA using Dimensional, Tv using Psychic/Psychological) they roughly manga to get that vivid world from the BRS art.
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While most of the game takes place on "realistic" settings, the last two missions are placed inside a so-called "City Eater" and on what is left of the Moon. In both cases the design is really bizarre, with lots of huke trademarks (such as chains), and that's especially true for the Moon.
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Of course the caveat to this is that the less you explain the more confusing it gets as you move along, because you incur the burden of accepting things for what they are. But IMO that's not such a big issue, at least for fans of the art, because everyone already had a rough idea of how things play out. So hence, nobody say questions why BRS has a big ass cannon, her blue flame eye, and so forth. It's interesting that BRS (and I suppose Touhou kind-of) can get away with it that way.
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I believe the game got almost right the balance between exposition (there are a few key cutscenes on Stella's past or the Project Noah) and action. The issue I have is that a few details are left out and that's disappointing. For example, aside the WRS "mother" of BRS there are also a few hints that before the war she was a famous singer - Sing Love, but aside a few quick shots of Sing Love superimposed on WRS you really don't get an explanation, much like the reason the aliens invaded. In the TV series more than half of the episodes try to set the mood but fail to create a definite direction. I think the latter is a more serious issue.
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You point out how the game version has a personality, but really that's necessarily a good thing. BRS art reads well because BRS herself just doesn't have a personality, she's basically just the pure representation of a cool looking girl with a gun.
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THat's why I found the OAV and TV version to be pretty shallow, and another reason I didn't enjoy them that much.
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First off I don't find the Tv having any kind of cast size or cast dynamics problem. You basically have Mato, Yuu, Saya, Kagari and their Other World counterparts, and that's about it.
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The problem arises because it seems (save one episode) that they're the only inhabitants of the Otherworld, despite several explanations that contradict this.
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Now, I'm not sure where you were going with your point, I guess you meant to say that all the background characters were too much and it should all have been a lot more scarce.
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I meant the side characters are mostly useless in both adaptations. In the game you have the PSS - the last remaining resistance. But aside Rothcol, the captain Marion and his second in command Phobos most of them don't really do anything and just get killed in a certain mission.
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While I can sympathize, it just doesn't work like that. This isn't just an animation project, it's a Tv series in a particular slot. Unlike the game it's not aimed at hardcore fans, it's aimed at the general public, and just like if it was a live action you would have real people, so here because it a general broadcast you have to have roots in the real world for the story (so as to not alienate a lot of your viewers that drop in).
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I highly doubt the timeslot meant "general public" at all.
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