Quote:
Originally Posted by Krono
Spoiler for length:
This is still a video game, even though it's a virtual reality one. Combat is still heavily dependent on the various sword skills that they system helps automate, and the associated rules. A two-handed sword user can't simply grab a mace, and be good to go with all mace-skills. They would have to first meet the prerequisites for picking maces as one of their skills, set maces as their active skill, and then train their proficiency in maces to unlock more than basic skills. A two-handed sword user couldn't even switch to one-handed swords without changing their skill set up.
So a one handed sword user could put a sword in their second hand, but it wouldn't do them any good. They don't have the dual blade skill equiped and active, so no dual blade skills will activate. One-handed sword skills assume a shield, or nothing in the offhand, and since that isn't true, they won't activate. So you could dual wield, only at the cost of not being able to use any system assisted skills. The use of said skills being more or less required at various points to survive.
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Yeah I know I'm a gamer too. What I meant was, if you don't "Build" your character as one build, then you do it as the others. Doesn't mean they are always interchangable midway.
Quote:
Originally Posted by GenjiChan
Guess Dual Wielding wasn't made for "all players".....
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Sadly yeah...Which is why I'm asking
why. Is it really because the designers think it would be too hard for most players? If this game is fully real time where you have to swing your swords correctly the entire duration of the skill and not automated midway then I'd buy that.