That wasn't the idea actually. It was more that with individual soldiers having more abilities, with a large team you ended up with the human players having to much capability per turn. There was also the idea that had guys who ended up tactically being superfluous and just hanging around.
I'm one of those people who kinda hoped for at least 8-10 man squads (I'm hoping modability allows us to change this), but I do rather understand their second point. Often while playing with 14 man squads it did feel like allot of your guys weren't actively doing anything on a turn to turn basis.
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