Thread: Portal 2
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Old 2011-04-25, 11:10   Link #93
Quarkboy
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Join Date: Nov 2003
Location: Tokyo, Japan
Age: 44
Quote:
Originally Posted by Vallen Chaos Valiant View Post
So you much rather the splatter be truly random, so that it would be blind luck to determine if it is even possible to win the fight at all?

It's not a puzzle game if the puzzle is unsolvable by design. And definitely worse if it turns into a luck based mission.
No, what I'd like is that the "puzzle" for things that aren't supposed to be contrived tests is in figuring out how to use the objects in the environment to win in a clever way.

Like, say, take the final boss and make it so that there's 3 pipes leaking the three fluids, but basically straight down on the floor, however you can portal much of the floors and walls.
Then it's up to you to figure out how and where to paint the different goo to get to the various cores. Plus, the cores could be randomly dropped instead of appearing in fixed positions. The boss could periodically wash away some of the goo just to make things more interesting, etc...

Would this make the game harder? Sure. But it wouldn't be luck based. It'd be practice, and skill based, in addition to puzzle solving.

As it was now, I beat the final boss on my first try, and my thought process was basically "hmm, that panel is white, so I should portal there". or "the floor has acceleration goo, so I should run along there". It was reverse engineering the environment instead of figuring out how to manipulate the environment to do what you want.
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