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Originally Posted by cohen
Ok then, thanks. Another question. Using the damage cards as mana, do they get unused the next turn, or once they are used, they remain face down for the whole fight?
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Actually, I'm not sure about that, but I think they remain down.
That would imply you only have a maximum of 5 the entire game, except that heal triggers allow you to be take units off the damage zone. That way you can continuously heal, get damaged again, and have more points available to spend on special abilities. The game seems designed to be played pretty quickly (call as many units as you want each turn, only 6 damage limit, etc), so I can't imagine fights going much more than 10 turns each. That would let you use an ability on 3-4 of those turns if they cost 1-2.