Hiromi
Join Date: Apr 2007
Location: The Girl who Lost her Tears
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Originally Posted by LoweGear
Maybe a fight between BelkaRed and Gwen then, to see whose style is better?
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Hmm, since you say Asagi is in the leagues of Signum as far as close combat is concerned, then Gwen will be in trouble if she gets close. However, since Asagi is a counterattack type, then Gwen will have the advantage throughout the fight. Asagi is going to need to go on the offensive.
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And Lightning Gravity Fall translates to "Inazuma Juuryoku Otoshi"... which is actually a name of a Super Sentai Robo finisher, and shares the same name with another famous attack in SRW
Colwell's licensing Ferraris for creation? Now why didn't I think of that
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I wonder who comes up with these names...
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The SGS is quite involved with searching for Lost Logia, and quite unlike the TSAB don't have much red tape to stop them, except in the case of high-level Lost Logia which, as explained above, requires the presence of an Enforcer to collect
While SGS probably won't have the TSAB's resources at hand, they still have the ability to track down alot of B+ to AAA+ level Lost Logia running around
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I can surely make use of this.
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That's not illegal
*runs from mob*
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Then what would be illegal is this...
...
... wait, I better not post such a pic...
*runs*
They mostly use electric boats to transport people around, too. Gondolas are mostly used by couples.
... But of course, I wouldnt mind taking a gondola alone if I saw such hawt and sexy water guides...
*runs*
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Spoiler for Ask, and thou shalt recieve:
This is the base image I'll be using for all of their ID images
Left to right -
Mayura Labatt, Asagi Colwell and Julie Liu Ming
*Note that Mayura is Yellow here, and yet she's being called "Black". That'll be explained in her profile.*
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BELKARANGERS WIN!
And hopefully these are their *real* barrier jackets.
*runs*
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Originally Posted by USB500
That's perfectly legal.
*runs*
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I definitely agree with you, my friend.
*runs too*
If you get a chance to go, it is very worth it.
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Originally Posted by Aaron008R
And here's Aurion's combat capability assessment.
Going along the lines of HAXX that is not HAXX, I present you....
Spoiler for LONG:
OVERALL COMBAT CAPABILTY ASSESSMENT:
Aurion’s vast experience and knowledge of magic and combat strategy makes him a foe to be feared. He doesn’t so much as overwhelm opponents by sheer force, but he doesn’t rely solely on tactics either. His preferred style involves tactical use of his own capabilities and the surroundings as setup, particularly his illusions and binds. He then strikes with unusually powerful focused attacks, which is how he compensates for his relative lack of magical stamina. In short, the focus of his style is versatility rather than focusing in anything in particular. But the fact that he has already specialized in some fields before jumping to versatility gives him some unfair specialization in some areas. The following is a rundown of his capabilities per category.
Range Attack:
As a once-standard Mage of the TSAB, he is naturally a more range-oriented attacker. If one were to compare him to someone like Nanoha, he strikes with smaller, concentrated energy projectiles in contrast to the extremely high-power shots of the Ace of Aces. His spellcasting speed is undoubtedly good, augmented further by his device, Reishiki. It’s rare to see any spell that takes more than a few seconds for him to cast. His degree of control over his shots is phenomenal, higher than even that of Nanoha’s or Keroko's; owing to his unique Magical Field Manipulation skill. His accuracy in shooting is also top-tier, but he is more oriented for in-field shooting as opposed to sniping from extreme distances. He is an overall very proficient range-attacker; with several years amount of experience and precision behind his each and every shot.
Melee Attack:
He is by no means a melee-combat specialist. However, he has a good amount of ability in hand-to-hand combat stemming from his training under Instructor Austin Abrams of the Air Division during his youth. His strikes are powerful enough by non-Knight standards, but he more often than not augments his own strikes with magic such as Break Impulse for particularly devastating results. He has about eight years of swordsmanship training to be able to use his first miscellaneous device properly; VKA-01, a double-edge broadsword that he wields one-handedly. He started doing so in order to have a better feel of the Neo-Belkan System research in which he heavily participated in. However, the most fearsome part about his capabilities in close ranges is his left prosthetic arm/device, Reishiki. Aside from taking the form of a robotic arm, it also possesses a frighteningly monstrous amount of physical strength inherent in robotic appendages. He can go as far as crushing bones that are unprotected just by his grip. And going along those lines, his strikes are incredibly powerful when he uses melee weapons (whether makeshift or not) left-handed. All of these give him a definitive edge over most Mages in close-quarters combat. Of course, full-fledged Knights such as Signum and melee-specialist Mages like Fate naturally surpass him melee-wise in terms of skill, nonetheless.
Physical Defense:
Aurion is no Knight, and is naturally more reliant in magical shielding due to being a Mage. However, he WAS trained under Austin Abrams after all, an instructor who advocated for top physical and mental form for mages. Despite having retired active military service, he maintains a good physical training system to keep himself fit for battle reminiscent to that of Abrams’ methods (of course, on several degrees lower, since Abrams is a definitive monster in physical form) Due to this, his physique is in good condition, and can take a good amount of physical punishment.
Magical Defense:
His magical defenses are, strictly speaking, solid. He knows several types of barriers, shields, and other types of defenses from both Mid-Childan and Neo-Belkan systems; actually creating a couple of unique and powerful defense spells of his own. However, as good as his defenses are, he prefers to dodge over blocking attacks since he has far less energy compared to the likes of the Aces. Naturally, highly-intensive magical defense-use is very taxing on the magical stamina of a mage, even in consideration with his Magical Field Manipulation ability. In short, he has good defenses but doesn’t have the stamina to play tank for too long.
Tactical/Support Abilities:
His plethora of spells also includes support skills. However, one wouldn’t help but notice that almost all of them save for the single basic healing sell are all combat-oriented instead of purely support skills. Despite his proficiency with magic in general, his orientation is primarily more on the offensive side. His best area in tactical spells… and arguably his best area in magic altogether (even higher than his range-attack skills), is his prowess in Illusion magic. His proficiency in mirages, disguise, invisibility and even overlapping illusions has always been his best area since he was an Enforcer; and it actually remains so up to now. He likes to spend more of his magical energy in his illusions than in attacks or defenses, granting him several ways of defeating enemies without spending too much energy in more stamina-consuming attacks. He has a surprisingly large amount of known Restriction/Bind spells; which has been made a subject of some jokes on some occasions. He knows how, and is not afraid to play dirty as well, which is an asset with some harder dealings in the field.
Mana Capacity:
Arguably his worst area as a mage aside from pure support spells, his magic capacity count only amounts to 623,000 units, lower than half of either Takamachi Nanoha’s (1,270,000) and Fate T. Harlaown’s (1,430,000) latent magical stamina. While still quite an honestly respectable amount, this limitation prompts him to focus on more low-power and smaller, concentrated spells over any kind of big magical attacks.
Speed and Agility:
His speed and agility are overall decent, but not much when compared to the ranks of Fate, Keroko and other speed/maneuverability-specialists. He still would need separate spells to be able to do quick moves at par with those mentioned since his natural speed won’t compare too well.
Tactical Ability:
While not an outright tactical genius, Aurion is actually on par with those like Tesla in tactical ability. (Amusingly, though Tesla should be faring better than she does right now in her and Aurion’s competitive scores, Aurion retains a strong lead since their little competitions can sometimes range from normal games of strategy to those of individual mind games, where he excels.) But, instead of only prowess in tactical theory, his strong point is in tactical innovation; which sometimes borders on the silly side of things, but oddly enough, works wonders on some occasions.
Hopefully, it'll come thru as acceptable. I lowered his stamina further and batted off some more unacceptable capabilities. And I also made sure to properly cite the limitations of each aspect. So, how is it?
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I see nothing wrong here.
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Originally Posted by Kagerou
RADIO EDIT: Finished Scene V. Keroko's introduction and pwnage/pwnd. Hope you all enjoy (insert obligatory question to Keroko-kun here if I got her character right).
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I forgot which was the last part I read... Do you have a list of links for Alpha?
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Originally Posted by Kha
Well, Yuuno actually, when you unlock the Nice Boat ending.
*runs*
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If it is what I think it is, HOLY SH--! The bad memories...
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Neil and the other competitor?
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Well, if Artei is still 18 during StrikerS, then Neil will be his sempai... and even the "other competitor" wont be a gaki for him.
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Because... it is her?
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So I guess she copied Hayate's ways...?
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Originally Posted by Kha
@Erio: Er... No one knows for sure if Kha and Fate are married officially... yet.
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When do they start their romantic relationship anyway?
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~~~New intelligence data updated~~~
Fate's profile has been updated! Click here for more info.
A quick look at the changelog:
Spoiler for Fate awesomeness:
- Dropped the entire shouts section, leaving out the skills that resemble other Zamber effects, and added these skills to be used with a Zamber blade:
Riot Slash - This strengthens Fate's swing, allowing her to deliver a clean slice through the midsection.
Riot Saber – Fate uses additional mana to enlarge the Riot Zamber into a larger katana-like blade. She then swings it, releasing what seems like a giant version of the ranged mode of Haken Saber.
Thunder Reversal – Fate performs a giant vertical strike from below the opponent and then performing a swift horizontal strike almost simultaneously, then finishes with a strike of lightning from above or from her hand for a good measure. This attack resembles Artei's Tsubame Gaeshi, but it is not know if Fate had consciously borrowed Artei's skill.
Sparkcleaver – Fate would perform a series of rapid slashes, before ending with a clean, vertical cut. It is Fate's variation of Saber's Mooncleaver attack.
- I am still debating the removal of Super Spiral Space GARlock Bardiche, if only for the finger pointing it does to Zone's existence. What do you guys think about this?
Any other issues to point out?
Library closing! BRB in a while!
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Well, IMO, the fact that Bardiche is very quite and most of the time speaks in single word sentences is what makes it unique, interesting and awesome. That's why the sudden change to a super-GARlock Bardiche does not compute, at least for me.
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