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Old 2007-08-30, 23:03   Link #13
Terrestrial Dream
勇者
 
 
Join Date: Dec 2006
Location: Tesla Leicht Institute
Age: 34
Quote:
Originally Posted by 4Tran View Post
That isn't really true at all. Numbers weren't exactly meaningful in many combats in Zeta or ZZ or Char's Counterattack. They made a (very tiny) difference in Mobile Suit Gundam and Victory, but that's about it for the main UC works. Likewise, superior Gundams weren't entirely capable of standing against overwhelming numbers in parts of Gundam X, but that's true for Seed as well. Turn A is sort of an oddball wherein the logic of combat doesn't really apply.
Well it wasn't really matter of number, but grunt were actually somewhat useful. Aces would fight each other while grunts would fight with each other they would also support the aces. Of course Ace would be able to take down 10+MS with some effort,but in Destiny it is just ridicules even with aces somehow the main character side always seems to win even though they are outnumbered by 10 to 1. In Destiny it seems that grunts only exist just look at it. Grunts in original towards end were useless because Amuro now became a ace while Zeon's grunt were mostly newbies and I don't even remember what those GM did, and of course there was Big Zam which just owned about half of Fed's army, but I would say that they were more useful then Destiny grunt. Yes, in Seed and X weren't able to fight of overwhelming number of MS.
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