Field Medic
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Rebuild of Turmoil
Spoiler for lengthy profile:
Rebuilt of Turmoil
Rebuilt of Turmoil
Name: David Brown
Nickname: ‘Eerie’ Brown
Affiliation: Space-Time Administration Bureau, Section 13
Age: 32
Gender: male
Racial Classification: Earth Human
Magic-user Type: Neo-Mid Type
Magic-user Rank: B+
Height: 6’3”
Weight: 182lbs
Hair Colour: red, streaked with metallic grey
Eye Colour: steel grey. David wears Glasses
David is Right handed
Basic Outfit: Usually appears in reproductions of Common Earth Clothing, usually black cargo pants, Emerald Green shirt, woollen pullover in colder weather. Almost always wears Navy Blue vest/bodywarmer for the sake of the extra pockets (actually a body Armour vest from Earth, though most Midchildans don’t recognise it as such. This also conveniently covers the Torso Harness of his Grey Frame device) Commonly seen in a grey scarf that seems to be a trademark item of sorts. Favours heavy boots for footwear.
Barrier Jacket: as might be expected of a mage whose former profession was mostly medical, the Bureau medical uniform forms a part of David’s Barrier jacket design, retaining the Black Cargo pants, Emerald Green Shirt and white sleeveless lab coat over a more subdued bodysuit similar to that affected by the Numbers in a darker grey and Navy blue scheme. Over his torso he continues to wear his Navy Blue Flak vest (actually a genuine piece of real body armour), with it’s many pockets loaded with various additional non-magical medical supplies. He also retains his grey scarf.
Spoiler for Device information:
David possesses 3 specific Devices tailored to his own personal style and built for him by Bureau eccentric Device Meister Aurion Dauer, with further personal Modifications. These Devices play directly into the ‘Shooting Arts’ style of Magical Melee combat as practiced (and partially developed by) David Brown, and so are highly specialised compared to most Device Types. While Classified as Being Mid-type Devices (or Neo-Mid, to be precise) they are much more similar to Neo Belkan Types in practice; the discrepancy in designation comes from the fact that the Belkan and Neo-Belka styles had not been re-introduced to Bureau attention when the Devices were first created.
Control Device – Grey Frame
Special features Hybrid Magitech/technological Exoskeletal strength amplification; Magical energy regulation and control; Device Management
The central hub of David’s personal Device ‘network’, Grey Frame is the heart of his abilities and interfaces with his other Devices. Based around a suspected low level Lost Logia, the Grey Frame features an Intelligent Device-class AI system that coordinates and controls the other attached Devices and regulates David’s often-uncontrolled Magical output.
The System takes the form of exoskeleton rods and braces that act as trans-skeletal supports, transmitting additional force to the limbs and reinforcing the body against strain. This is not a powered armour system; the user does not receive any significant additional protection from the system, favouring movement ability and power amplification over armoured protection. Because of David’s Terran Upbringing and his inherent mistrust of Magic, especially his own unpredictable Savant Mage abilities, the system utilises conventional power amplifying Hydraulics, servomotors and Synthetic Muscle Fibres as well as Magi-technological means of muscle enhancement. This means the system can still function, albeit with a lower performance, in high AMF environments.
The major node of the system is in the form of a square icon held in a reinforced chest harness that is worn as opposed to summoned, and so must be physically put on or removed. It’s other extremities are however retractable and only deploy on command. Because of the reliance on conventional technology, the Devices cannot wholly discorporate as can true Pseudomatter projections, and so certain elements such as the spinal braces, waist harness and torso section remain in place, with the others pulled in along the back. This can lead to the appearance of wearing a backpack when not in use. It’s commonly noted that David often appears to have broken his back in two places; this is because of the spinal support joints, which cannot emulate a true spine and so use heavy, complex joints.
Armed Devices – Power Gloves
Special features – Hybrid Magitech/technological power augmentation
Inspired by Quint Nakajima’s Revolver Knuckles, this pair of hugely powerful armoured gauntlets massively increase the hitting power of David’s hands. They utilise both magical and conventional technological means of strength augmentation, including Hydraulics, Servomotors and synthetic Muscle Fibre as well as reinforcement type spells and magi-technological power transmission to massively amplify the user’s physical strength, grip and dexterity. Flanged joints link the Units to jointed Armatures operated by the Central controlling Grey Frame Exoskeletal support system to offset the mass and strain incurred by their use. When not in use, they fold behind the back, as they cannot discorporate due to their use of conventional technology.
Because David is right handed, there are minor differences in the units: the left hand unit is heavier and more heavily armoured and reinforced, making it more suitable for blocking attacks, while the right unit can deliver a shocking electrostatic charge disruptive to nerve activity and sensitive electronics.
Boost Device – Ram Calibur
Special features Pressure jets: amplified leaping and sprinting ability; powered grip rams; speed treads
The somewhat archaic predecessor to the Devices Mach Calibur and Blitz Calibur, Ram Calibur is close to the root of the ‘Shooting Arts’ style and was heavily influenced by Quint Nakajima’s input, though it differs in that it also revolves around the different style favoured by it’s user. Unlike Mach Calibur and Blitz Calibur, Ram Calibur boosts both Mobility and Immobility. When in motion, movement is accomplished by large cyclic treads built into the feet, permitting lower speed than the Wheeled Devices, but with better traction and stability. This also factors into it’s other function, Immobility, whereby it’s huge blocky footpads and treads provide massive grip and allow the user to retain their footing over almost any surface, making them very nearly an immovable object. As well as their stability and mobility enhancements, the massively armoured boots also offer protection for the legs, and the opportunity to use their mass and bulk for powerful kick attacks should not be underestimated.
as with the Power Gloves, the Ram Calibur units are linked to the central Grey Frame exoskeletal System to offset their mass, bulk and strain and provide overall control. As with the Power Gloves, the use of conventional technology means the units cannot discorporate and so merely fold away into a backpack style storage form when not in use.
Spoiler for Personality and disposition.:
Personality:
Dour, distant and brooding are the words most people immediately want to use when they first set eyes on the subject, but they’re almost always forced to re-evaluate once he actually speaks. While he may look distracted and sour (with reason, I hasten to add), in truth, that’s merely an illusion.
On the other hand, he’s actually doing and seeing things he’d never have believed possible within his lifetime. While occasionally memories of his past can cloud his thoughts, this usually passes quickly, especially when he’s confronted with some of the amazing and unearthly sights he’s been able to see since leaving Earth and stepping out into the larger dimensional world. In his own words: “ This…is everything I always used to dream of when I read Sci-fi back as a kid…strange new worlds…new life and new civilisations…ok, it’s not exactly ‘where no one has gone before’, but still…golden cities far…”
As a result, his single biggest Gripe with the Space Time Administration Bureau’s higher ups is that they tried to keep him from seeing those sights at all, and it’s still something of a sore point with him.
Current Disposition
David Brown has become something of an enigma among the Bureau, a little bit of an open mystery. While not properly speaking an Ace, his unusual skill set and versatility have earned him a reputation not for Flash, but for getting the Job done reliably.
Which makes his secondment to Section 13 even more inexplicable. Unlike most of the Frontline posts that would seem more suited to his temperament and experience, David Brown is current sole member of the peculiar Section 13, devoted to unusual, inexplicable or otherwise unresolved cases that have piled up among the Bureau’s Backlog over the years. It’s rumoured that many of the cases are actually old myths, ghost stories or even just events so embarrassing no one in the bureau wants to deal with them. This has lead to him picking up the Nickname ‘Eerie’ Brown.
Of course, this is only amongst some of the more high-ranking Bureau members, since section 13’s existence is classified and publicly it doesn’t exist. Nevertheless, among those that know of it, it is still an open secret that Brown was seconded to it out of a desire to put him out of the public limelight and bury the Sentoukijin case with which he was tangentially connected.
Spoiler for history and information:
History:
Found on the 97th non-administrated world, David Brown’s was an unusual case, not merely since magical ability is unusual on that world, but because even among those who do possess the ability, almost always a trigger event is usually required to allow them to use that ability (with the exception of the odd subconscious manifestation during adolescence)
Such was not the case of the young man whom Gil Graham reported back on, performing medical duties at a show Graham had elected to attend in his Native England.
David Brown not only possessed the ability, he was also using it readily on a day-to-day basis with impressive results. It seemed almost certain he would make a valuable addition to The Bureau (assuming he consented to the terms). However, this was before a certain snag was encountered by the team sent to interview him.
While David Brown was certainly using very high level healing magic in the course of his work, he was also completely unaware of this. Rather, he was merely following his first aid training. The impressively high recovery rate from even serious injuries might have argued otherwise only if an alternative explanation had existed on Earth at the time. The Bureau interviewers, however, knew differently.
Hence, a quandary was encountered. David Brown certainly had the potential to be a great mage…but while he was already utilising magic, such use was totally subconscious. At the same time, however, while the use of his healing magic was not necessarily in itself a danger, the fact that he could use such magic subconsciously strongly implied that he could, under other circumstances, potentially use other magic subconsciously, which could pose a threat to himself and others, and risked not only fallout over the revelation of the existence of magic, but possibly even dimensional disturbances.
It was decided to approach David, to attempt to persuade him to enter into a Bureau-approved training program, or in the worst-case scenario, to abduct him and find a way to impose a limiter to restrict his magic to prevent any untoward happenings.
To the surprise of the interviewing officer, the first thing David did was asking him for a job.
Taken somewhat aback by this overly enthusiastic response to what in all fairness could have been a fairly nasty matter, the interviewing officer deferred the matter until Brown could be transferred back to Bureau headquarters. Once there, however, from the way the young man’s eyes lit up in wonder, no one had any real doubts about how the interview was likely to turn out.
While David did agree to become a Bureau mage, he also requested a number of concessions, which after due consideration were granted. These included the right to visit Earth when not on duty, which was granted under the proviso he first gain full control over his abilities (given the origins of several other notable Bureau members, this was considered a very low risk concession), as well as the ability to divert portions of his pay to an account on Earth to support his family still there, again granted.
After a short period of orientation, David was put into the selection process, and his abilities tested. Under tutelage from various sources, the nature of his abilities was discerned, and the likely path of specialisation he was to undertake decided on.
Since he had been using his power non-stop without knowing it for several years prior to training, his progress was understandably rapid. Unusually, he was assigned a unit posting after only a few weeks of initial training.
David’s particular specialisation is as a support mage, specialising in enhancement and healing, as well as defensive spells. Coupled with more commonplace aid techniques, David is able to treat most injuries and trauma with great success. Similarly, his ability to stimulate the body process of a subject can also be used in an enhancement role, essentially ‘Overclocking’ a subject’s biological systems to allow them to perform beyond their normal physical limits.
The downside to his proficiency in this field is that because he as been using these abilities subconsciously for so long in his former work, they have become limited to a very close range of operation, usually requiring a physical touch to initiate (or for him to use them on himself). His use of ranged abilities is practically non-existent. This puts him somewhat at odds with the Mid-Style school of ranged magic and more closely resembles the Belkan type magical proficiency; however, at the time David was recruited, the Belkan-type school of magic was little more than an old myth and the Bureau had yet to implement the Neo-Belka style into it’s regimen, leaving David with the thorny prospect of having to develop his own unique style of magical use from scratch.
Despite this, David is, by choice, a field Medic, and thus is expected to be able to take care of himself if need be. Against ranged attackers, his primary means of defence becomes his array of defensive spells, which he can form very rapidly anywhere within arm’s length. His primary means of offensive ability falls to close range melee combat, however. While David is by no means an exceptional fighter, and his magical power level is not great, he does benefit from a close association with a great teacher of a unique magical martial art, the so-called ‘Shooting Arts’ school of High mobility magical melee combat he learned (and helped develop) alongside Quint Nakajima, whom he admired greatly. He also spent some time instructing the two Type-0 combat Cyborg children Subaru and Ginga Nakajima in the same self-developed Shooting Arts, though much to his embarrassment they rapidly surpassed him.
Originally, David did not need to have access to a Device, but as he gained control over his powers, the additional benefits the use of a Device offered become impossible to ignore. David has since modified his Devices to suit his needs more closely. Since David lacks ranged abilities, he is heavily dependent on melee combat in a battle. However, while he is not terribly strong or fast initially, he is able to use his extensive enhancement abilities to stack the odds in his favour by improving his abilities on the fly.
Spoiler for ability and Spell list:
Name: Cure /Cura /Curaga /Curaja
Type: Healing
Description: healing acceleration. Uses Magical energy to increase the action of natural healing. Requires that any injury or wound be suitable for natural healing to take place before the spell can work: e.g., the wound must not be obstructed (so removal of shrapnel, weapons or the like must be performed, with the associated risks). If broken bones are involved, unless the bones are properly set, the spell’s accelerated healing may cause them to become fused improperly.
One unpleasant side effect is that when these spells are used, the patient experiences all the discomfort and pain usually accompanying the natural healing process, but compressed into a very small space of time. Significantly, the patient’s natural healing processes must be in sufficiently good condition to handle the healing for this to work. Mortally wounded patients will not respond to these spells. Each successive spell in the series requires more magical energy, but provides a greater healing boost and/or allows the effect to be divided amongst more patients by successive touches.
Name: White Wind
Type: Healing
Description: Uses magical energy to slightly accelerate the natural healing of all nearby beings. One of the few spells David possesses that does not require direct physical contact.
Name: Panacea
Type: Healing
Description: uses magical energy to latch onto and destroy specific molecules within a targets body. This effectively neutralises most forms of poisons. Note this does not recover any damage already inflicted by a poison.
Name: Revive
Type: Healing
Description: uses magical energy to jumpstart neural activity, waking the target from unconsciousness. Can be dangerous to use on badly injured subjects.
Name: Regen
Type: Healing/enhancement
Description: Uses magical energy to provoke a substantial increase in the patient’s regenerative system, causing them to regenerate tissues much faster than usual. For as long as the effect remains, the target’s rate of natural healing is accelerated significantly, allowing them to rapidly recover from injuries or exertion. Prolonged, repeated use can lead to malnourishment and/or physical exhaustion as body systems are starved of nutrition instead being used for regeneration. Can be used in conjunction with Cure series spells.
Name: Haste
Type: Enhancement
Description: uses magical energy to ‘overclock’ the action of the target’s nervous and muscular systems, allowing them to act and move much faster than would normally be the case, for as long as the effect lasts. Prolonged, repeated use can lead to malnourishment and/or physical exhaustion as the body systems consume metabolic energy far more rapidly than normal. Can cause Strain injuries
Name: Might
Type: Enhancement
Description: Magical energy is used to increase the attractive forces between Muscle fibres, resulting in an increase in the amount of force produced by a subject’s existing muscle mass. This allows the subject increased strength, but reduces their ability to perform delicate actions, as the muscles cannot respond to fine control as well. Prolonged, repeated use can lead to malnourishment and/or physical exhaustion as the body systems consume metabolic energy far more rapidly than normal. Can cause strain injuries.
Name: Alert
Type: enhancement
Description: uses magical energy to enhance the operation of the target’s natural senses to their maximum possible potential, allowing them to make the most possible use of all their senses.
Name: Endurance
Type: enhancement
Description: uses magical energy to artificially substitute for metabolic energy, allowing the target to sustain physical exertion for longer before suffering the effects of fatigue.
Name: Armour Aura
Type: Enhancement/Defensive
Description: reinforces the user’s skin with a form-fitting layer of magical energy that serves to ablate attacks. As this is a skin surface effect, it serves as a last line of defence within that provided by fields, shields, barriers and barrier Jacket defences.
Name: Shield Saw
Type: Defensive/melee
Description: Uses a modified shield effect as both defensive shield and, when wielded edge on, as a rotating cutting edge similar in principle to a circular saw. This allows the use of a primarily defensive spell in an offensive setting. The ‘Saw’ can also be launched like a discus, but dissipates rapidly upon leaving contact with the user.
Name: Jackhammer strike
Type: melee/movement
Description: Accelerates the speed of David’s thrusts with his Device to extreme frequency, essentially allowing him to strike several times a second. Similar in concept to applying the likes of Sonic move repeatedly to just the blade. Rapidly chips away at barriers and shields.
Name: Grey Strobe
Type: movement
Description: accelerates the user extremely rapidly over a short distance. Similar to the likes of sonic move, flash step etc.
Name: Sky Step
Type: movement
Description: by using projected shields beneath his feet, David is able to run essentially anywhere he wishes, into the air or across impassable surfaces. He can also string together leaps using this method. As this is a small-scale contact effect, David can perform this subconsciously almost effortlessly.
Name: Wing Road
Type: movement
Description: a staple of the Shooting Arts style, this projects a continually advancing road of barrier energy upon which an individual can be supported and move along with complete freedom to control the path of the ‘road’.
Name: Assault Grip
Type: movement
Description: permits use of grip studs in treads to increase grip and allow precarious manoeuvres to be performed acting against other forces that seek to destabilise the user.
Name: Shield Stretcher
Type: Utility
Description: uses a plane shield as a means to carry heavy or bulky objects, most commonly incapacitated patients.
Name: Barrier Bandage
Type: utility
Description: exploits barrier properties to apply a self sealing film of magical energy to seal and protect a wound, preventing excessive blood loss and ingress of infectious agents. As this is a projected effect, it can even be manifested Inside a patient’s body to temporarily stop internal bleeding.
[b] Full Drive mode: [b]
Name: Limit Breaker: Catalyst
Type: Enhancement
Description:
The ultimate extension of all David’s enhancement spells is this singular application of all his most powerful enhancement effects upon himself at an unrestricted level not subject to the limiters normally applied by his Devices. Whereas his enhancements are normally regulated both to prevent overexertion and overcast effects and to allow a sufficient reserve Mana flow for other spells, in this Full Drive form, the limiters are abandoned and his entire Mana flow is directed into enhancement. In this state, David is powered beyond the normal limits of human endurance. His movement is enhanced beyond even the levels permitted by Haste, making his ordinary movements as fast as sonic move, Flash Step and similar, while his strength is amplified to the point where he can lift and throw multiple tons with ease. His senses become sharp enough to detect even stealthy adversaries, while his durability and stamina are similarly pushed above the norm for even enhanced mages or knights.
However, because this enhancement is the result of directing all of his Mana flow towards enhancement, he cannot cast any new spells once it is in operation (he can, however, maintain an already cast persistent spell.) as a result, once he has invoked Catalyst, his enhanced abilities and any persistent effects are the totality of his resources.
Furthermore, the level of enhancement available in catalyst is dangerous to use in terms of strain on the user’s unnaturally empowered body, and in terms of keeping control of the now massively overpowered abilities at David’s command; it is all too easy to, for example, misjudge the amount of force in a blow, accidentally accelerate past and overshoot a target while running, crush items due to uncontrolled strength and so on.
Because of the massive physical strain generated by the use of Catalyst, as well as the massive potential for unintended damage, it’s use is heavily discouraged.
Spoiler for notes:
another rejig. Based on certain Background tweaks, David gains new devices and systems to support his now Shooting Arts Based pure melee style.
This allows him to keep up with a Cyborg, and so allows him to be linked in with Subaru and Ginga as an older 'oji-san' style teacher figure. As a result, he has experience and ability that puts him in the scope for dealing with some of the remainder Numbers once they're freed from the tubes.
It also ties in with ATC's Olympian armour equipped by Crash and Battery; this is an unarmoured system that merely uses the skeleton of the same kind of assembly.
One consequence is that since this is now an 'older' type set of Devices, is that they don't disappear into storage form (as Subaru's Revolver Knuckle did not before Shari got her hands on it). This goes further; as it uses force amplifying technology of both magictech and conventional nature, they cannot discorporate, and so are worn as a backpack when not in use (This also ties in with his Terran background which makes him distrustful of magic, especially his own unpredictable Savant magic, and so he has insisted on a system that still operates independent of what his magic may be doing. This inadvertantly allows it to operate in AMF conditions)
Savant remains to explain why he's limited to pure melee, and also to explain why he wasn't part of the group with Quint, Zest, Megane et al during the StrikerS flashback when he allegedly knew Quint Nakajima and even learned Shooting Arts from her and developed some of it himself- because of his Savant Magic, which is unpredictable, the STAB HQ didn't allow him to accompany them, viewing him as a liability...
naturally, this is something else that will gnaw at him, and may provoke confrontation with some canon cast if it's revealed....
Bonus points for those who can spot the origins of the Device pics.
despite this, he's still mainly a support type character...
He may not be Awesome, but he's got your Back...
Or should that be (and for the original owner of this phrase too, for those that recognize it...)
That: He IS awesome BECAUSE he's got your back?
Mahou Shounen Medical David, Hajimarimas
Last edited by stormturmoil; 2009-03-23 at 20:28.
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