I can understand that having a fixed ressource related to your damage counter is appropriate in a way so you can only dish out broken abilities when you are near death.
But the way how it was made, it is just convulated: even 1 single cost is precious as hell (since unless "healing" is introduced, you can only have 5 stock available for a whole match. And even with healing skills, it will also cut short your precious stock at the same time, so yay), and having skills costing like 3 just makes the whole deal worse than a dilemna.
Because of the way it is heavily tied to the damage counter, no one in their right mind would use ability that cost 1-2, let alone using that kind of cards.
And suffice to say, if you don't draw that ass whooping card with that expensive ability, your stock just remains idle for nothing.
In comparison, WS allows a steady income of stock, without being fixed (affected by attack trigger).
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