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Old 2012-04-15, 10:55   Link #90
winkel
Senior Member
 
Join Date: Oct 2009
Quote:
Originally Posted by Elvin View Post
They haven't officially dumped it, they just haven't said anything about it for a long, long while.
It's not even mentioned anywhere on their own page anymore. At least both of the other works, Girl's and Mahou no Yoru have pages and banners up. Tsukihime remake page acts like it never existed, and it's hasn't ever been mentioned of again since the "reveal."

Quote:
Originally Posted by Arabesque
It's because the very points you listed as weaknesses I consider as strengths, because this is the first new canon work in ages in the Type Moon-verse, and because on an aesthetic level, it clicks with me.

You say that a single route is a step back from the multi-heroine route, I say it's a step forward. You are free to disagree with me, but I honestly feel like there is more room for better story telling when the story's focus is within a single route as opposed to a chose which girl you want to bang to follow that story type of deal. I don't want to dismiss the multi-route stories, since I believe there is some value in them, but as far as preferences go, single route is for me.

The lack of choices and voices works fine for me, since then I can focus more on the actual quality of the story and the usage of the audio and visuals to convey what is going on with the story.

Only 15(18) hours? Length to me isn't really that important as long as the story within that time frame is well done and makes the best usage of it's time to the fullest.

As for no H-scenes ... look, putting aside my personal policy of not owning porn, I want to point out that not would not get this game had it had any H-scenes in it, but I also probably couldn't have gotten this game, looking at how anal the UK Customs can be about it, so for fear of making a scene over nothing, I would have passed on it.
Interesting perspective, appreciate it.

But I have to say, I would consider that in the minority, as opposed to the general public, and veterans of Typemoon. The only reason I could think as to why Typemoon could honestly ended up choosing to make such a game (without being a cynic and calling them out on the fact that they are just trying to cash in with as little effort as possible, seeing as the main story for Mahou no Yoru existed long before and everything else is an effort to pretty up the story with as little cost as possible to allow the rabid fans to devour) is because they are trying to appeal to the mainstream. Shorter, no 18+ rating to turn away audiences, no complicated routes, "mainstream" pop supercell songs, and the like. And honestly, it may work, it may not. We'll see.

But the suggestion that Typemoon is trying to branch out of their audience without giving any true concern to the people who made them who they are today is what disappoints me the most. All those things you find positive are things that are either not standard of Typemoon or not standard to the genre conventions. It's not about "bucking the trend" either: making a product in this genre, one has certain expectations to hold up to. Because they are Typemoon, they are clearly going to get away with it, but if this was some lesser studio, it would have never flown. Kudos to them if it works out for them, as I am but a single fan, but even so I want to make myself heard, even if it is a tiny cry in a sea of roars.
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