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Old 2006-02-09, 08:46   Link #6
Tremalkinger
Hai, Nao-oneesama!
 
 
Join Date: Dec 2005
Kagutsuchi
Gargantuan Outsider (Fire, CHILD)
Hit Dice: 20d8+ 260 (351 hp)
Initiative: +24
Speed: 40ft, 200ft fly (good) [220,000 ft while exiting atmosphere (escape velocity)]
Armor Class: 42 (-4 Size, +16 Dex, +20 Natural Armor)
Base Attack: +20/+36 grapple
Attack: +34 melee (4d6+18 and 2d6 fire, bite) or +38 ranged touch (4d8 fire, breath laser)
Full Attack: +34 melee (4d6+18 and 2d6 fire, bite), +29 melee (2d8+12 and 2d6 fire, 2 claws), +29 melee (2d6+12 and 2d6 fire, 2 wings), +29 melee (2d8+12 and 2d6 fire, tail slap) OR +34 ranged touch (4d8 fire, 4 breath lasers)
Space/Reach: 20 ft / 15ft (20ft reach with bite)
Special Attacks: Death throes, breath weapon.
Special Qualities: Aura of Menace, darkvision 60 ft, flaming body, Carry HiME, HiME Bond, Immunity to fire, electricity, disintigrate, polymorph, petrification and negative energy attacks, resistance to cold, acid and sonic 10, spell resistance 28, true seeing
Saves: Fort +25, Refl +28, Will+ 28
Abilties: Str 34, Dex 42, Con 36, Int 28, Wis 42, Cha 48
Feats: Wingover, Combat Reflexes, Improved Initiative, Superior Improved Inititative, Weapon Focus: Breath Laser, Weapon Focus: Bite, Extend Breath Weapon, Widen Breath Weapon
Environment: Fuuka Accademy
Organization: Unique
Challenge Rating: ??
Treasure: None.
Alignment: By HiME
Advancement: By character level
Level Adjustment: ---

Death Throes (Ex): When killed, Kagutsuchi explodes in a blinding flash of light, dealing 400 damage to all creatures withing 200 feet (Reflex DC 38 for half). After 1d4 rounds, Kagutsuchi is reborn out of the ashes of its destruction (along with its HiME, if it was carrying her). No method of perminantly killing Kagutsuchi is known at this time.

Breath Weapon (Su): Using its breath weapon is a standard action. Once it has breathed, Kagutsuchi may not breath again for 1d4 rounds. It extends for a line for 240 feet long, 10 feet wide and 10 feet tall. Any creature caught inside the line must make a reflex save DC 36 or suffer 44d6 fire damage.

Carry HiME (Ex): Kagutsuchi may carry its HiME at no penalty to its attacks. She is immune to its Aura of Menace and Flaming Body effects, as well as being unable to be targeted by attacks from outside sources. She suffers no damage from area of effect spells, nor any damage from environmental effects such as the vacuum of space.

HiME Bond (Ex): A HiME bonded to Kagutsuchi may attempt to command its actions with a Charisma check (DC 19).

Aura of Menace (Su): A terrifying aura surrounds Kagutsuchi when its HiME gets ready to fight or becomes angry. Any hostile creatures within a 100 foot radius of Kagutsuchi must make a Will save DC 29 to resists effects. Affected creatures suffer a -2 penalty on attacks, AC and saves for the next 24 hours.

Flaming Body (Su): Kagutsuchi's body is wreathed in flame. All melee attacks Kagutsuchi connects with deal an additional 2d6 fire damage, and any creature grappled by Kagutsuchi suffers an additional 12d6 fire damage per round.

True Seeing (Su): Kagutsuchi has a continuous true seeing ability, as the spell (caster level 20th).
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