Quote:
Originally Posted by WanderingKnight
Remember folks, a game is not profitable if you can't make a (pretty much worthless and unchanged) sequel every year after its release or sell 30 peripherals per copy while alienating your developers and instilling a culture of pessimism and hopelessness in them.
Fuck the video game industry.
|
Didn't that strategy end up failing for EA, because people stop getting excited about a new "Game series #_____" coming out every year?