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Old 2012-09-02, 11:38   Link #936
Klashikari
阿賀野型3番艦、矢矧 Lv180
*Graphic Designer
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Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
Looking a bit too deep in there: attack/quick step barrage isn't exactly original, and I really have hard time to see any notable similarity between that and what we have seen (hell, even with other RPG so heh).

Have watched few videos/streams while waiting for my copy, V certainly look like a major improvement in most areas, except perhaps the bosses, which are exactly the same as in MK2: They hit like a truck, but are sitting ducks most of the time (MK2 had an alternative: succession of several turns in a row, which is absolutely the same as a 1hitKO pattern so heh...)
It is a shame they didn't try new mechanics and additional stuff in there, instead of the aforementioned pattern.

That said the major improvement is definitely the 2D portraits: characters look even more alive than in HDN1, and CH had the good idea to make them change expressions when needed (whereas in HDN1, characters, especially IF and Neptune, were stuck with their default pose far too often). The only downside is that for some reason, secondary characters and -every- candidates save nepgear have absolutely no character sprite, just the dialogue icons... so it is quite awkward to see a dialogue between Nepgear and Uni, while you don't see the latter onscreen -at all-.
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