Quote:
Originally Posted by gummybear
I hope that they would make an air unit for zerg this time that can attack both air and ground without sucking so hard
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I enjoyed the Zerg air forces quite a bit, actually. You could use the guardians in combination with Hydras, or if you wanted to go full air, you'd use Mutalisks, Devourers, and Guardians. Guardians for ground attacks (obviously), potentially supported by mutalisks. For the air, the zerg really were the ultimate, in my opinion. Throwing pure devourers at people was a recipe for disaster. The trick was to throw in devourers, and once everyone was targeting them and their cooldown rate was nicely increased, you'd bring in the mutalisks. This also made sense given that devourers could soak up a lot more damage than the mutalisks.
Now as simple as the Protoss solution of throwing carriers at everything, but I like having to work to make a strategy successful. We're all different, though.