Thread: Diablo III
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Old 2012-04-19, 12:06   Link #1090
Skane
Anime Snark
 
 
Join Date: May 2006
Location: Singapore
Age: 41
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Quote:
Originally Posted by SaintessHeart View Post
~~ I wish there was a knife-throwing dagger-using class like the Assassin.
You can tweak the Demon Hunter to be a knife-spammer. No idea if it is viable at higher levels/difficulties though.

Currently maxing out a female Monk. She looks like Ivy from Soul Calibre, has a Russian accent, and her class seems to borrow from Eastern mythology. Named her Ivana.

Starting a melee class is vastly different from a ranged one. Even with the 30% damage reduction buff, you are still in the thick of things and at the sub-07 levels, things can get very hairy if you get surrounded by mobs. Fighting the Skeleton King at Lvl-07, I nearly got 3-shotted. With no real escape mechanism like the Demon Hunter's Vault or the Barbarian's Leap, the Monk is very, very vulnerable until he/she gets the Healing ability at Lvl-08.

Then you start kicking ass, pull a Bruce Lee, and flail yours arms like Ip Man. The Monk is designed to hurl him/herself into the fray and start punching faces. Almost all of his moves are designed to get you closer to the enemy, and then knockback the enemy, then dash to the enemy, then knockback, then dash, etc... You basically keep moving forward, pushing the enemy back. It is a very, VERY offensive-oriented class.

At later levels, you begin to gain more and more abilities that allow you to tank mobs and bosses, like a damage reduction debuff on whatever you smack around.

One of the flipside of playing a melee character is that people expect you to go in first and tank the mobs, which actually makes sense due to the survivability of the Monk and Barbarian. Be prepared to have ranged characters follow you as the leader if you play a melee class.

Cheers.
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