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Old 2007-07-30, 14:43   Link #24
hobbes_fan
You could say.....
 
 
Join Date: Apr 2007
2900xt 380-450 for 512mb depending on brand/specials
http://www.newegg.com/Product/Produc...2900xt&x=0&y=0
Note you're getting a free game which is pretty good with most of these, )

8800gts $360-$440 (i'll exclude the watercooled one at $560)
http://www.newegg.com/Product/Produc...pk=8800gts+640

Aus prices
640 mb 8800gts $488 http://staticice.com.au/cgi-bin/sear...?q=8800gts+640
2900xt $480 http://staticice.com.au/cgi-bin/search.cgi?q=2900xt

Remember these are only preliminary and until more Dx10 games are available it's still too early to call
Tanking with Anti aliasing?
http://news.softpedia.com/news/ATI-H...ks-52015.shtml
In 3DMark06, NVIDIA's card scored higher than ATI's offering, with 10951 3DMarks for 8800GTX and 10356 3DMarks for HD 2900XT. The second round involved a demo of Crysis, in which ATI's card took the lead, by a small advantage. The HD 2900XT scored 81.4fps in 1024x768, and the 8800GTX got 72.5fps, at 1024x768 4xAA and 16X AF ATI got 74.7fps and NVIDIA got 67.2. In the high resolution tests, the advantage was kept by the HD 2900XT, scoring 52.8fps at 1600x1200 4x AA and 16x AF, while 8800GTX got 50.2fps.

http://www.dailytech.com/article.aspx?newsid=7043
The quality settings for the games were as follows:

Call of Duty 2 - Anisotropic filtering, 4xAA (in game), V-Sync off, Shadows enabled, a high number of dynamic lights, soften all smoke edges and an insane amount of corpses.

Company of Heroes - High shader quality, High model quality, Anti-aliasing enabled (in game), Ultra texture quality, high quality shadows, high quality reflections, Post processing On, High building detail, High physics, high tree quality, High terrain detail, Ultra effects fidelity, Ultra effects density, Object scarring enabled and the model detail slider all the way to the right.

F.E.A.R. - 4x FSAA (in game), maximum light details, shadows enabled, maximum shadow details, soft shadows enabled, 16x anisotropic filtering, maximum texture resolution, maximum videos, maximum shader quality.

Half Life 2: Episode 1 - High model detail, high texture detail, high shader detail, reflect all water details, high shadow detail, 4x multi-sample AA (in-game), 16x anisotropic filtering, v-sync disabled, full high-dynamic range.

Pretty much as high as you can crank it.


Still until someone reputable does an in depth head to head all this could be BS.

Edit found one
http://www.xbitlabs.com/articles/vid...900-games.html
It loses in a couple of games which are nvidia based so no surprise but generally wins overall

Last edited by hobbes_fan; 2007-07-30 at 15:39.
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