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Old 2010-09-15, 07:29   Link #319
Ichihara Asako
Horoist
 
 
Join Date: Oct 2007
Quote:
Originally Posted by synaesthetic View Post
Battle system is boring. It's ripped straight from WoW. Click monster, start autoattacking, fill in space with cooldown specials. All events are calculated via ability scores and random dice rolls.
No. WoW's combat system is much better than XIV's. At least it has an autoattack. Any moron can (and does post-BC) faceroll the keyboard and do well. XIV's clunky UI and slow combat system requires full attention; there isn't any autoattack, at least in the classes I've tried so far. You have to hit an ability every time you want to attack. It's amazingly old fashioned.

It really is just XI 2. A shinier version for a new generation who demand the eyecandy (though honestly aside from character models, the graphics are underwhelming. Armour designs for characters leaves a lot to be desired, too. At least what's available in beta. Maybe there will be pretty stuff later...)

XI was based heavily on EQ, which was developed in the mid 90s (released in... 98?) so was based on an entirely different mindset. I'm incredibly disappointed XIV -didn't- learn from WoW which has set the benchmark of modern MMOs. It'd do a damn sight better if it was more WoW-like.

Anyway, ultimately the console interface is what really lets it down. Console JRPG players may be used to the clunky menu system, but PC MMOers certainly are not. The PS3 version should have its own UI, PC shouldn't be burdened with that.
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