View Single Post
Old 2006-09-13, 19:50   Link #3
arias
Senior Member
 
Join Date: May 2004
I'm suprised my topic was edited.... oh well.


Quote:
Originally Posted by wsheit
Not sure who's right here, but IGN has reported that the "sequel" you mention is actually a prequel for the DS:

http://ds.ign.com/articles/732/732509p1.html
My guess is that my side is right. Although developing an FFXII spinoff for the DS would be clever considering its consumer base, the important thing is, they spent FIVE years shaping FFXII. I won't be suprised if the budget is rather huge (Wikipedia cites it as having the same budget as FFX, which is possible due to less CG cut-scenes). The best way to exploit this is to make an FFXII sequel on the PS2..

Models, worlds, textures and all can be easily reused without additional cost, and all they need is design new content. Even their hard-worked on battle system can be kept perfectly in place. Easy money.

In contrast, working on a DS title would mean creating up from scratch.
arias is offline   Reply With Quote