I'm suprised my topic was edited.... oh well.
Quote:
Originally Posted by wsheit
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My guess is that my side is right. Although developing an FFXII spinoff for the DS would be clever considering its consumer base, the important thing is, they spent FIVE years shaping FFXII. I won't be suprised if the budget is rather huge (Wikipedia cites it as having the same budget as FFX, which is possible due to less CG cut-scenes). The best way to exploit this is to make an FFXII sequel on the PS2..
Models, worlds, textures and all can be easily reused without additional cost, and all they need is design new content. Even their hard-worked on battle system can be kept perfectly in place. Easy money.
In contrast, working on a DS title would mean creating up from scratch.