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Old 2012-04-13, 08:13   Link #13
GDB
Senior Member
 
 
Join Date: Sep 2008
Age: 38
Quote:
Originally Posted by Solace View Post
1. Are MMO subscription fees outdated?
2. Is it fair to charge beyond the initial purchase to unlock content already on the disk?
3. Is it fair to pay full retail cost for a digital copy of a game?
4. Are virtual console titles (like old NES games) over priced?
5. Should virtual content be locked to account instead of device?
1. No. Most free to play MMOs don't last too long afterward, or they start forcing microtransactions just to stay afloat. I'd rather just keep the original model and not have to worry about everything dying in a year.
2. Hell no. If it's so large that you can't put it on the network to sell, then offer an option to buy a USB with the data, transfer that to the console, and then offer a cheaper unlock code for that.
3. Hell no again. Physically printing the media is an expensive side of sales. If they can cut out all those materials and overhead, why shouldn't the savings be adequately passed along?
4. Some yes, others no. They shouldn't necessarily have a flat fee, since the trash shouldn't cost the same as the gems. But knowing the industry, they'd take this the wrong way, keep the trash at the same price, and hike up the gems.
5. Why not an option?

Quote:
Note that you don't have to answer all of these at once. They're just ideas to get people talking. Feel free to bring up other stuff as long as it's related to the topic.
Too bad, did it anyway~
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