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Old 2012-07-11, 13:40   Link #471
kyp275
Meh
 
 
Join Date: Feb 2008
Quote:
Originally Posted by zeniselv View Post
both reasosn are very similar, both involve a genious that created a game, both made something shady in the game, the difference is that one locked the characters directly and the other hided an IA that putted players into a coma
This is where I disagree. Whatever you may think of the practicality or feasibility of the 10k killer-helmets in SAO, at least it provided a logical explanation to how the players are held hostage in the game. In .hack, no explanation was ever given on how the AI managed to literally suck the soul/consciousness from various players who were playing the game via nothing more than mere VR/3D glasses and friggin game pads. It's as ridiculous of a notion as being sucked into Westeros while watching Game of Thrones on TV.
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