~ Your Smile ~
Author
Join Date: Dec 2008
Location: 346Pro
Age: 38
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My Backlog Breaker Can't Be This Cute!!
Quote:
Originally Posted by Terminator98
I was kinda thinking that too. The events I described would happen post episode 5. (As I said in the intro fanfic: Alex Hikari's Journal - First Day At IS Academy (Part 2) Charles is already there when Alex arrives at IS Academy.)
Btw, it is YOUR Fan-fic. XD
edit: After comparing background s a bit... I'm thinking Ed x Erika wouldn't be bad? Both germans, Erika can defrost Ed who's currently one of the two Ice Kings. Alex always gets half-defrosted by Lyn, but sending in another girl with him would make perhaps an interesting situation. (Of course, coupled with the fact that he supposedly is a covert operative)
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Though a certain Rockbell will get very green.
Quote:
Originally Posted by John117xCortana
Edward already has a girl. His prosthetic arm and leg mechanic. Winry Rockbell.
Ed is not gay.
He could be good friends with Erika though. He might even mellow her out a bit to get facts first instead of spreading half truth rumors.
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Na I'd rather she keep that cute habit of her's for a little while longer XD
Quote:
Originally Posted by SaintessHeart
What battle armor? The only armours I know of are the Mark 4 riot jacket (some units call it flak jacket, but it isn't...it CAN stop small live rounds), and polyurethane riot shield : those stuff aren't enough to stop 7.62x51mm rounds but weigh 8kg and 4kg respectively. I think you have to specify who is it issued to and which units get it, is it a body armor, flak jacket, or tactical armor (only 2 units in military get them).
At least I didn't get issued with the rattan shield labelled "Property of *ahem*, 1970" during ops. Or else I will throw the shield at the rioters like Captain America.
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You misunderstand. Remember you mentioning that the SIR have a basic body armor like in Dead Space? I called those Pangawan Battle Armor, after the favorite word that I keep hearing shouted when we give GOH to a visiting general. I was just checking if the command is spelt correctly...
Quote:
Originally Posted by SaintessHeart
The only thing other painkillers I know are oxycodone and diamorphine. I need a fast acting painkiller.
Maybe mixed with adrenaline? I don't know, I am a Finance student, not medical.
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Adrenaline actually slows down the painkiller by reducing from the injection site. Ketamine works really well because at low doses it increase pain tolerance tremendously without the same respiratory depression of opiods like morph/oxyco/opium. It is recommended for painkilling in field surgeries for example. It's also a hypnotic however, so too much and she will go unconcious.
If you want a localized injector, adrenaline + lignocaine would suffice. Longer acting ones are -caine relatives, but they have a risk of causing heart attacks if they get absorbed into the central blood supply...
Frankly, I'd go with just "M-fiber neuromodulator" that is built into the IS. That system deactivates M-fibers coming from the injured site with the use of the IS Field, safely and effectively killing pain without all the problems that come with pharmacology.
And yes, I'm a Trekker.
Quote:
Originally Posted by SaintessHeart
It is only a retrofit.
I need to find a reason to get rid of the MG. Rachel isn't the long-range gunner type.
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I can't think of any. The modular nature of Starwright suggests that at least one pack should have extended range attack.
Quote:
Originally Posted by SaintessHeart
And now, the OP of the girls side of the Canon :
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Quote:
Originally Posted by Terminator98
As I listened, this was what I pictured in my mind:
0:00 - 0:06 = Various shots of IS Academy
0:07 - 0:19 = Individual of each main chars in ISA
0:20 - 0:32 = Iinfite Stratos : Whatever Title we gonna put logo!
0:32 - 0:39 = Karon's dramatic pose scene
0:39 - 0:45 = Rachel and Jyun poses scene
0:45 - 0:48 = Helena!
0:48 - 0:52 = Erika!
0:52 - 1:00 = All the girls together doing various stuff
1:00 - 1:02 = Various Girls with their IS forms
1:02 - 1:08 = Saji plus possible x Karon
1:08 - 1:14 = Edward and Alex both their ISes appear in the background
1:14 - 1:30 = Various fight scenes and perhaps shipping scenes.
There, total anime opening. :P
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Taken! Do you guys have the lyrics somewhere? I can't find it...
Btw, I've found a more appropriately TV-sized version:
I'd half the time the title has, and cut out the long guitar solo at the end to go straight into the musical crashes, and we'll have something about 1:35 long.
Quote:
Originally Posted by Kyral
What? What are you trying to do to my Eri-chan you fiend!? ( )
Toyosaki Aki, huh? Well if she dosn't use her Yui voice I have nothing against this suggestion.
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Momo Velia Deviluke
Quote:
Originally Posted by theflyingturkey
Wow, this thread is seriously lively.
People are making multiple posts a day.
Anyway here are my character profiles.
Spoiler for Lau Mei Ling:
Name: Lau Mei Ling
Age: 17
Gender: Female
Affliction: United States Army.
Personality: A lively girl, energetic and quirky, Mei Ling is well liked among her peers. In the battlefield however, it's a completely different story. Hot headed and temperamental, she is usually seen (or rather heard) hurling the occasional insult to her instructors and would tend to act rashly without proper guidance. A hard worker, her IS pilot rating increases daily. Though she admits that she enjoys seeing the improvement. A childhood friend of Kazuki, she is rather uncomfortable with his presence, due to the fact that they parted on bad terms.
IS info:
Unit Name: M5V3 'Grunt'
Weapons: 6 shoulder mounted Nano-Thermite Ballistic Missile pods, Heavy Gauss Rifle w/ Chain-Bayonet.
Unit Description: The mainline of the United States IS arsenal, the 'Grunt' is a simplified and overall weaker version of the US first-generation IS, making it suitable for mass-production. A well-rounder unit, the Grunt is equipped with various arsenals that granted it a bigger 'punch', each suited for a different task, allowing versatility. The Grunt also utilizes a medium fusion thruster pack, which made it faster compared to the other mass produced units.
Hmm, it seems that I'm the only one who's character uses a massed produced unit.
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I was hoping that everyone, save Ed and Al, used non-personals. I myself am updating Merlion Imouto to fit the definitions of being MP, but I believe that MPIS not necessarily straight out lose to Personals. As there's limited cores, so technically, every IS is 'personal', just to an organization/country rather than a person. These are people with DEEP POCKETS, and will logically spend enough on their units to make them incredible, rather thank just treat them as fodder.
They are already approved and incorporated into the timeline. Just keep writing from your side and when I've developed things up on my side we can collaborate.
Quote:
Originally Posted by SaintessHeart
A preliminary rapidsketch of Rachel......
She looks incredibly tsundere, instead of the kuudere I made her to be...and I am still having problems trying to draw her side view.
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Maybe lose the zettai ryouki? And for kuuderes, they usually have a straight, slightly smiling expression. That might help.
Still, damn you guys all can do some kind of digital artwork. I can do NONE.
Quote:
Originally Posted by Terminator98
WARNING. TWO UNIDENTIFIED TARGETS APPROACHING!
edit: Character Index updated
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They must have 'One Wing Angel' as their theme.
Quote:
Originally Posted by Terminator98
BEFORE THE STORY BEGINS:
- Karon
- Saji
ALREADY AT IS ACADEMY AT THE BEGINNING OR ARRIVES SHORTLY AFTER THE BEGINNING:
- Alice
- Maria
- Erika
- Helena
- Jyun
- Rachel (we have a problem though... are we following her timeline? If that is so... all the main cast is in 2-1, and we are basically one year after the original story. I don't think a lot of us wrote our chars in this aspect)
ARRIVE AFTER CHARLES ARRIVES
- Alex
- Edward
NOT SURE WHERE TO PUT
- Rachael Brown (US Instructor)
- Lau Mey Ling (At some other place other than ISA)
- Asano Kazuki (Same problem as his childhood friend)
- Magi (Still elaborating on his origins so that he doesn't seem to drop out of a "camouflaged" dimensional hole)
Hope this helps Meister.
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That helps a lot.
Rachel and Saji are being introduced soon on the airstrip, then we'll get to homeroom with the class there. I've understood that Saintess has the numbers flipped around by accident, so Rachel's actually with us in 1-2.
Alex and Ed go to different classes, and they will appear later as stated.
Magi would probably be the 'shadow in the corner' character.
Mei and Kazuki can come in when Saji and Karon hold joint exercises with the US teams. I have an arc planned where the graduates of the ISA come back and do what I call a "service rotation". It involves a short teaching stint at the Academy, so Sherry, Marina and Hokusui (from the Singapore Lions) will appear there, along with Mei as well. Saji and Kazuki may meet earlier, as Saji attends IS symposiums which I believe Kazuki too.
This is how I see everything fit together. The real question marks are the One Winged Angels...
Quote:
Originally Posted by Asuras
Spoiler for My OC:
Character Statistics:
Pilot Name: Alice Smith
Nickname: Abyss
Age: 17
Gender: Female
Appearance: A tall girl compared to most, Alice stands at an average height of around five feet eight inches. By looking, one can tell she is built in a fit manner, though it is only to be expected for such a pilot. Nonetheless, she keeps a good frame, being not as thin as most girls, and possessing a higher muscle density while still keeping an incredible figure; something many have found out the hard way. She isn't a notably well-endowed figure, but certainly has matured as a woman at the normal pace.
Not one to show off, Alice usually keeps conservative clothing on, seemingly very rare to sport a revealing outfit or otherwise expressive wardrobe. She prefers diluted colors of grey, white, green, and black, preferring an intermingling of colors, checkerboard patterns especially.
Alice was born a natural blonde, possessing a rather whitened color of golden hair. She keeps it at a medium length, never getting past her shoulder blades, and doesn't seem to style it in any particular way, leaving the fine straight hair to fall naturally. Occasionally, Alice is found tying it up in a spiked bun, letting two bundles of hair to fall behind her earlobes, though this is usually an occurrence only during extensive training or tournaments. The single ribbon she uses during such events is a silk, tattered, and fairly short green one.
Her eyes convey that of a responsible girl, never showing any real hint of aloofness or mischievousness. They are a streamlined and slightly intimidating pair of jet-black eyes, her iris and pupil barely distinguishable from each other. Nevertheless, they instill a sense of wonder to those who gaze back, as if they were endless pools of darkness. She isn't proud of the color, calling it, "Boring," but many have commented on the subtle beauty.
Personality: Unlike the many hundreds of ecstatic women out on the training regiment, Alice finds herself silently happy about it. She isn't one to express herself with words, preferring to be the quiet, out-of-the-way girl in the crowd. While one would assume her to be shy, this is not the case. Merely, she can't find the words to say when in a conversation; sometimes called a mental affliction by doctors. In essence, she has trouble speaking clearly, studdering or skipping words in sentences at random intervals. Alice understands her problem, and thus speaks infrequently or with short sentences.
What she says however, is certainly not in accordance with her apparent reserved personality. She speaks with pride, despite occasional screw-ups, and doesn't really reflect too much on them when they occur, easily skipping over the error and continuing. Unfortunately for some, when she doesn't go back to fix the word, they can be left confused over her meaning.
She isn't afraid to stand up for herself, and is known quite well for having never lost a fist-fight. She possesses little weapon skills, and so certainly wouldn't handle a gun or sword with grace. The IS itself is the only weapon she can manage to wield.
Alice isn't easily flustered, and when rebutted or denied truth she responds with a slightly angry silence, her eyes showing a control not to outburst in a negative manner. When in her IS, she is ruthless, never ceasing to remain on the offensive. Barrage after barrage, salvo after salvo, she never hesitates to keep the trigger bolted down. She despises chases, naturally due to her IS limitations, and -with even more scorn- hates a close-quarters battle. Ironic considering her adept fighting skills using her own hands.
History: When news of the IS' true combat capability was released to the world, many scrambled for an arms race to counter such incredible power. Not unlike the Cold War, both Russia and America speedily fastened funds into the production of a similar product, or onto the acquisition of an already-created core. Progress was slow, and prototypes failed to live up to their intended goals. Eventually, however, both countries received complimentary cores from Japan, allowing them to reverse-engineer what they could, save for the black box-core itself.
Two cores, one on the West coats and one on the East were put to the test, and their frames were extensively studied and upgraded. But what was most important was not the mechanism itself, but the pilot.
Alice was selected amongst a large group of candidates, as her naturally-inclined skills best fit the bill. She participated and functioned well in tests, and was given the opportunity to further help the US extend the power of the cores they received.
When Osirus was at its final stages, the Los Angeles Military Technology Academy received rights to send Alice off to Japan, heading for the famed IS academy there. Within weeks she had arrived, packed and ready to go.
Though quite timid of the strange place, and with a sub-par Japanese vocabulary, she was meek at first, but slowly became more accustomed to its society.
Affiliation: USA
IS Deploy: Black metal belt
IS Statistics:
Name: Osirus-J
Model Number: 287
Shipped to: San Francisco, California. USA
Pilot: Alice Smith
Appearance:
Combat Focus: Explosive/Ranged
Osirus focuses on a strict attack regiment; going for the intense offensive on the get-go. Osirus stays at a very ranged distance, and with the help of advanced aiming and prediction systems, can very easily strike a fast-moving target from afar. It cannot stay on the defensive side for long, as its limitations are quite severe.
Weaponry:
Medium Range Weapon:
-Twin GBL: Laser Gatlings (Burst Type)
On both lower arms, Osirus sports a large-caliber laser gatling. With three rotating barrels, the gatling can fire off a three-burst salvo every four seconds. Each bolt contains immense energy, and as such, requires the barrels a cool-down period during extended use. The more she fires, the longer they have to cool down. While the time between each salvo is around four seconds, the actual barrel-rotation starts within three.
Medium Range Weapon 2:
-Twin JBR Cannon: Railgun
Mounted on both sides of Osirus' hips, sits a long-barreled railgun. The barrels fold backwards when not in use, reducing size and keeping a slightly more aero-dynamic form for the IS. The load time of each bullet is slow, but the speed at which the projectile flies makes up for a lack of time to hit; they are near-instantaneous in medium fighting ranges. When the railgun slugs leave the barrel, a computer chip switches on the one-time bullet jet, further speeding it up in mid-flight.
Though powerful, these weapons are likely the most close to a prototype than all others. Bullets may be incredibly fast, but their stabilization mechanism isn't quite perfect, making for slightly inaccurate shots. The railgun material is sub-par, and the rails can heat up quickly through repeated use. Best used in tandem with the gatling weapons for maximum chances of enemy contact and firepower.
Missile System:
-Twin HIVE/WS: Large-Salvo Missile Luancher System
Mounted on the shoulders of Osirus, two large rectangular objects rest. Both are nearly 3/4 the size of the main IS frame, and attribute to the most weight on it s such. Both boxes (upon deployment) rise from the back and split into a horizontal 'W' shape, extending the tips parallel to the ground. Each of the boxes contains three 'prongs,' and each prong houses 45 mini-type high-activity missiles (for each salvo, a total of 270 missiles). Each missile packs a relatively large punch for its size -they contain a highly reactive nitrogen explosive package, designed to be on par with large dynamite package but within a smaller area- but still do little damage single-handedly. Each prong controls its own 45-salvo, and prongs work between each other for further tactical control. These smart missiles coordinate extremely maneuverable and highly effective runs for its target, making a nearly inescapable volley. If the opponent can't dodge them all, they are still left with a chance to minimize damage however.
Oirus contains several forms for the missiles, of which Alice affectionately calls the "Superbowl Book."
Long Range Weapon:
-SuperDense AR Cannon: Charge/Apocalyptic Rift Cannon Rail System
Osirus most deadly weapon, the ARC is known to be one of the US' most unstable, yet highly effective weapons platform, seeing combat on military-grade tanks as well. The ARC Project was developed four years ago under the guidance of renowned scientist, Ferdinand Brocker. It began as a much larger scheme, planned to be implemented as a large building rather than mounted on an IS platform. Eventually, they managed to minimize the size for their very own IS model, changing it into one of the Us most important assets.
Osirus possesses three disembodied floating rails, floating silently behind and slightly above the IS. They remain inactive until deployed, hovering above the IS and positioning itself before the torso of Osirus in a triangular formation, acting as an open barrel of sorts.
ARC is a very distinguishable weapon, known to be both beautiful, and terrifyingly destructive. ARC sequences start with a charge period, requiring relative inactivity of the IS. Only short walking movements are capable during charge. Osirus (due to regulations of inter-country tournaments) has a downgraded version, requiring a charge time of nearly 15 seconds before release. However, due to the shorter time of charge, it also has a downgraded attack ability (still utterly destructive nonetheless). When ready, the beam can fire, shooting out a large and bright green laser of unknown energy. Upon contact with solid matter, the explosion results in a nearly 300 foot radius 360 degree blast, the energy of it persisting for several seconds before collapsing into a singularity. What is left is a perfectly smooth crater, as if the very matter was obliterated utterly. In contact with an IS absolute defense system however, it acts as an impact explosion.
Most imagine this to be the end, but are suddenly astounded when the crater erupts again, as a nuclear-esque explosion sends all of the collapsed material as a surge of pure energy in all directions. The standard issue correlates to a tactical nuke in explosive power, but the tournament IS keeps this explosion to that of a US MOAB.
Do note, that such a shot is extremely lucky to hit an IS directly, and as such is meant as a surprise weapon or for AOE multiple-combatant battles.
Structural Stats: Due to the extremely large weapon count, Osirus possesses little mobility in the air and on the ground. It sports a very hardy set of armor as such to further help protect it from fast-moving IS. It's CQC abilities are next to nothing, even if the operator is extensively trained, so Osirus users tend to keep away from such encounters.
Overall, it is a tank of an IS, sacrificing speed and mobility to a great degree for firepower and armor.
Gadgets: Osirus legs sport a bracing mechanism and an enhanced zoom functionality, allowing most shots to hit their target or barely graze them. An advanced prediction-system further aids the operator in foretelling an opponents whereabouts and potential movements.
As mentioned in the missile weapon section, Osirus contains a database of playbooks for missile operation, making sure to effectively increase their chance of striking their targets.
Edited... Again.
Woah, woah, woah. I've been missing out. I didn't know someone was making a fanfiction with all of our OC's! That's wonderful! So, yea, I just slipped in a transfer to the academy... Greedy me.
I rid her of that brutish chainsaw and replaced it with the weapon I described earlier and added in a head-shot of Alice herself. Likely I'll redo the drawing of Osirus later.
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I'd modify your profile slightly to say that Osiris is a national mass-production unit rather than a Personal IS, just to not dilute Rin being the only person in Class 1-2 with a personal unit. Apart from that, I'd use her profile more or less wholesale. If you don't want a storage form that is even better; Most of the characters I'm churning out store their IS units in a hangar, and Karon relies on either boarding the unit beforehand or Saji remotely flying the unit to her. (Need to update her profile as I recently only learnt of that difference)
As a side note, I don't see why a properly-upgraded MPIS from the latest generation cannot give a personal a reasonable challenge in terms of power. (maybe I'm influenced by my own fanon's take on the whole personal vs MP schtick)
~~~New Intelligence Data Updated~~~
Now that IS: Shooting Star has an OP, we shall have the ED!
You are my only Shooting Star...!
The singing is instead done by all our OCs instead of 9nine.
I'll even do a LOL version with the 5 guys (counting Charles for lol) acting cute once I have the chance. XD XD XD
TV Size when I can find it.
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白露型駆逐艦の4番艦、夕立です。第三次ソロモン海戦では、けっこう頑張ったっぽい★?
Last edited by MeisterBabylon; 2011-02-12 at 19:13.
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