Also, once you manage to have Fencers, suddenly your Armored Techs become far more useful. Clearing camps, killing Powered V2s...
I've found that once I hit ** missions, I started to use Fencers/Maulers, but in *** missions, Maulers are indispensable. They're the only units that can efficiently take out a Tower. And Fencers can OHKO nearly any infantry. The only exception is V2s.
Also, until a friend showed me Elite Snipers, I didn't really try to build up my snipers much. After that...
Unrelated, I'd also like to note that the last December mission can be a bitch if the boss holes up in one of the Gateway Camps. Took me three tries to get a one-turn method so that he wouldn't move. >_<
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