Quote:
Originally Posted by Bonta Kun
It's an interesting survival mode, basically like zombie infection stuff you see like on CS:S, where if you killed by a zombie you become one.
These types of game either tend to be very short or very drawn out but I can see them being pretty short on Crysis.
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It is interesting, but I think the mode would be better served with no respawns (ala Counter-Strike) instead of 'infection'... note to Crytek, just make each of these their own Hunter playlist and preempt any arguments. That aside, I fully expect to see asymmetric gameplay at its finest (see: many AvP games; Splinter Cell's spies vs. mercs - the latter, I understand, will be returning with Blacklist).