I have a feeling that with group play, mob damage scaling is a bit off to the point that 2 friends and me each played through hell act 2 alone rather than together because it was so much easier solo. And yes, we we had a tank and alot of group synergy spells.
It's not like I want the group scaling to get nerfed, it'd be fine for me if solo play got more difficult, but when players feel punished for playing with their friends, instead of solo, something is wrong
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