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Old 2006-08-05, 23:58   Link #6
neodrag38
DEATH TO 4Kids
 
 
Join Date: Aug 2004
Location: Wouldn't you like to know
Quote:
Originally Posted by 4Tran
Ah... this looks interesting. I've got two different ideas for changing Destiny. I actually liked Destiny, so the first one just involves some minor changes here and there; mostly character tweaks, dialogue rewrites, a slight change of pacing, and the elimination of a few battles. The second idea is to keep all of the events and plots the same as in the original, but to radically change the way the story is told. This second idea will be based upon the following principles/ideas:

1. Change the name from "Mobile Suit Gundam Seed Destiny" to "Seed Destiny: Cosmic Era 73", or something like that.

2. Excise all mentions of Gundam from the show. Change the GUNDAM operating system to something else. Change the look and names of the ZAKUs, DOMs, and GOUFs.

3. Durandal is the protagonist of Destiny, so the entire story should be told from
his point of view. He first becomes important due to his relationship with Talia and Rau, so the story should have a prologue that shows these events. The main show should start in earnest right after the end of the Cosmic Era 71 war. Since Durandal doesn't have many confidants, there will have to be lots of internal dialogue.

4. Surround Durandal with people so that we can see more of how he ticks, and so that we can see the vastly different ways them. Either create an assistant for Durandal, or elevate Rey to this position.

5. Lacus is Durandal's antagonist, but her role should be much more in the background. She rarely does things that can be directly attributed to her, but we should see more details about Terminal and how it affects Durandal's plans.

6. Greatly expand Meer's role, and explain why and how important she is to Durandal's plans.

7. ZAFT is greatly split; many veteran units have lots of personnel loyal to Sigel Clyne's ideals, and are far more receptive to Lacus than Durandal. The only units that Durandal can fully trust are newly formed units like Minerva, and the green units that protected Messiah. Loyalty the issues surrounding it drive Durandal almost to paranoia, so show it.

8. The Destiny plan is actually formed from ideas that Durandal built up over many years. Parts of it can be found in his scientific writings, speeches, and letters. The debate over whether it's a good idea can take place over the course of the entire show.

9. The Earth Alliance has been infiltrated by Durandal's agents, and he effectively knew what they were up to the whole time. In fact, he knew that they were going to gamble on a bunch of high-powered mobile armors rather than build up their mobile suit formations. Accordingly, Durandal had Legend and Destiny designed as specific counters for those units.

10. Durandal manipulated the EA into starting a war. They were not ready for a war yet, and Durandal knew this. He also knew that the timing was perfect for a relatively easy victory.

11. Mecha action is to be severely deemphasized. It should be shown for the key battles, but the emphasis should be on strategy. Plans and alliances are far more important than the battles themselves. Incidentally, this means that the creators will have far more resources with which to work on what battles remain. Hopefully, this means that the choreography can be greatly improved.

12. Orb, Minerva, Archangel, and Phantom Pain are far less important in this version, and we only have to see a little of them until the battle of Orb.

Now, the question is whether this counts as a complete revamping or not, and whether I've totally alienated the traditional Gundam fans...
Surprisingly sounds good to me. Especially number 9 and 11.
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