View Single Post
Old 2009-11-12, 15:06   Link #107
Workworkwork
Senior Member
 
Join Date: Sep 2009
Location: a better place than here
Quote:
Originally Posted by Ithekro View Post
Its the drum beat for me...it just doesn't fit a non-action scene for the first minute and about twenty seconds, then sounds ominous and doomworthy for thirty or forty seconds then returns to that drum beat. Sounds like someone should be running around until about the three minute mark, then it sounds like a revelation, then repeats.

It would make a perfect action/magic BGM. Running through the mansion watching for the culprit, the stakes, or Lambdadelta, sometimes getting attacked or reached for by the stakes...encounter Lambda for creapy doom, then back to running or fighting until you reach some locations for a revelation of some sort. Such as a dead family member or perhaps a true identity of Beatrice. Repeat song with second character, or have them move on for a second chase and another revelation.

It just moves too fast to seem like two people talking...even with reveals from Lambda, it just doesn't sound like a talking scene's music. Sounds like something should be happening. We are talking about the same Miragecoordinator BGM, right?
I guess we're not talking about the same BGM, because it would be awful for action music. Do you enjoy Suspicion, by chance?

The drums are great for what they're supposed to do, drum up the questions and doubt.
Workworkwork is offline