Quote:
Originally Posted by Klashikari
Seriously, a flowchart with this game will probably have a very funny layout, considering the atrocious number of different flags, triggers and whatever happy changes you can have.
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A flowchart actually does exist...in Japanese, that is. I'm using it to get the bad endings. But yes, it's so complex that I would never have figured out some of these endings without the guide. Another flag check is the "Energy" flag check- essentially, if Kokoro doesn't have enough energy, you'll get a bad end in a spot where the story would normally continue onwards (this is most present on Day 5.)
Just finished Bad Ending #8 right now. That was f***ing creepy.