I don't really see the utility of Light/Heavy Gunners or any of the Fencer types in the late-game. Gunners' conspicuous lack of range on the offense makes their use in the late game, when the enemy's own heavy gunners pack a punch in interception fire, something of an unacceptable risk. Fencer-types fall under the same lack of mobility--though not the same risks, of course--and their even greater lack of range means that their uses are too specialized, especially when other unit types will get the job done just as well if not better.
Anthem Corps suffer a similar overspecialization, so they're not well-represented in my Class G.
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