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Old 2011-01-31, 02:50   Link #136
pikachuwei
Senior Member
 
 
Join Date: Dec 2009
Location: New Zealand
Quote:
Originally Posted by Marcus H. View Post
Has anyone sorted out the complete movelist of the characters in the game?
they give it to you in the command list...

ill put out list of accel mugino and MISAKA's moves

-> means the attack continues with corresponding button press

->
--> means the attack continues with the above continuation of an attack

Accel
Square: Stomp (rocks fly out of the ground around Accelerator)
-> Forward+Square: Rock kick (kicks projectile rock at opponent, long range, reflect properties)
-> Back+Square: Rock uppercut (kicks rock out of the ground uppercut style, launches opponents, reflect properties)

Any direction+Square: Dash. (reflect properties, deals small damage on contact). Can be chained up to 3 x by inputting desired direction of travel (eg up down left) and at any time you can chain into Triangle or Square attacks.
-> Square: Jumping heeldrop (accelerator jumps in air and come crashing down foot first, rocks fly out of ground around accelerator like with neutral square, reflect properties)
-->Forward+Square: Rock kick (kicks projectile rock at opponent, long range, reflect properties)
-->Back+Square: Rock uppercut (kicks rock out of the ground uppercut style, launches opponents, reflect properties)


Triangle: Redirect Blood. (accel lunges at opponent and grabs them, deals small damage, reflect properties)
-> any direction while accel is grabbing opponent: Throw (Accelerator controls vectors and throws the opponent in inputted direction violently. Opponents are knocked back very far, almost able to crash an opponent into the opposite wall of the stage even if you are right up against the wall of one side.)
Forward+ Triangle: Wind slash (accel backhands, a wind attacks the opponents. Midranged projectile, reflect properties)
Back+triangle: Quake (accel punches the ground, and a few moments later an shockwave comes out of the ground below the opponent, launching them upwards. Reflect properties)

Super: Plasma ball. Homing ball of plasma
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