Thread: SkullGirls
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Old 2012-04-07, 06:47   Link #49
Chase
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Join Date: Dec 2007
Quote:
Originally Posted by Tokkan View Post
That's not how it works. Content released through XBL or PSN has to be submitted for certification with Microsoft and Sony before they can be released and both companies are well within their rights to reject submissions based on things such as price points. Microsoft in particular are less likely to accept low price points, in fact they're the reason free DLC is very rare.

Hell, it's not only content released on XBL/PSN, disc-based games also have to be submitted to Microsoft and Sony and in that case certification can take upwards of 3 months as opposed to the 3-5 week certification for digital stuff. That's half the reason day 1 DLC exists, (the other half being that the publishers and manufacturers want more money).
I already know about the certifcation but these companies are making the high on content in comparison to others based on their decisions at the end of day. Their is not any reason for Microsoft to tell arc system that hey your characters are going to cost 8 bucks but then turn around and tell Atlus but we gon let you slide with 5 dollars. These companies have say so also. You know what Arc's reason was for their price point? "We put our heart and soul into each character to make them you unique". Come on now. Its a mutual thing. Some companies chose to be more greedy than others, thats the main thing going on here. Capcom being one of the biggest offenders at the moment. Just look at the SFxTK BS. The funny thing is it looks to have backfired this time as sales are no where near what they hoped.
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