Thread: Diablo III
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Old 2008-06-30, 03:58   Link #133
boggart
渡辺曜のお兄さん
 
 
Join Date: Apr 2007
Location: Australia
Quote:
Originally Posted by Shinova View Post
There's a lot of complaints going around that D3 doesn't seem gloomy enough. Aside from the fact that we've only seen two environments, if you make the whole game constantly gloomy, then the parts of the game that are supposed to be truly hellish just aren't going to have as big an impact. Plus you run the risk of making the whole feel of the game too monotone. It's just like making a story; you have to have periods where the mood is different.

If you make the game's environments varied, and concentrate the gloom and doom into only the areas that need it, then when those areas come around the impact will be huge thanks to the incredible contrast.
I think they mentioned somewhere that they were working with certain colour palettes to determine the mood of each scenario. I have faith in them...

Anyone remember Lut Gholein? That was damn too bright, I almost had to pull out some sunnies... hahaha
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