UT 99 and 2004 were masterpieces, though quite different from each other in terms of how they play (mainly because of dodge jump) but I loved them both. UT3...I think this does a good job of explaining some of my thoughts:
Spoiler for size:
Quote:
Originally Posted by A post on Reddit
What was WRONG with unreal tournament 3 ? Lets shelve the fact that it was the entire set of nails and the coffin in the competitive scene. Thats aside. Unreal tournament 3 had significantly less maps then UT2k4. Unreal Tournament 3 had a fraction of the characters you could pick as your avatar. But not only that, the characters you could pick were completely unfamiliar. Barktooth - for example, is a CYBORG in UT2k4. In UT3 Barktooth is randomly a fat guy, how does that happen ? Fuck all if anyone knew or cared when they made this game.
The entire design philosophy for UT3 was " GO BACK TO UT99 WITH BETTER GRAPHICS" . Now fine you don't dodge jump because its too hard and you only play casual onslaught with friends or at lan. You don't strip a deathmatch shooter of its core movement scheme. You don't strip a deathmatch shooter of its core movement scheme and don't even bother to replace it with anything more or less intuitive. Jump boots ? WHY !? You pick up the jump boots on accident on shangrila because they put it right next to the mega health and spend 10 seconds slamming your head into the ceiling to make the jump boots go away. WHY ? Because they are practically USELESS and if you use them for anything other then getting the mega health you float in the air until someone shoots you until you die.
The AI HOLY SHIT! I was an above average player ok, im not bragging this game is long dead thank you UT3. The godlike bots in ut2k4 were beatable in most situations if you implored basic competitive strategy. Yeah they had perfect aim with HITSCAN weapons * lightning gun or shock rifle * but it was still within reason for "godlike" . I remember trying to beat the campaign * ill get to that piece of shit in a second * Co-op with buddies on godlike bots. We get to the CTF portion of the game and the bots are shooting us with a single bullet from the ENFORCER ACROSS THE ENTIRE MAP making us repeatedly drop the flag until the other bots would come by and run us the fuck over with the hellbender. it took us 4 hours to beat the ctf portion of the game.
God forbid you try to use the HOVERBOARD in this instance. Heres how that fucking shit plays out. You get on the hoverboard, you take 2 damage from the weapon the computer spawned with from 600 miles away, your character proceeds to play the FALL OFF hoverboard animation then proceeds to play the GET BACK ON HOVERBOARD animation. YOU DONT HAVE A CHOICE, YOU ARE BACK ON THAT HOVERBOARD BABY! AFTER 15 SECONDS OF WATCHING THIS ASSHOLE CLIMB BACK ON THE HOVERBOARD YOU INSTANTLY FALL OFF ! ENFORCER BULLET FROM HEAVEN ! YAY!
So, the characters are near completely unfaithful to the series. The map list if complete garbage save for deck 16 IF ONLY FOR NOSTALGIA SAKE DONT EVEN SAY THATS A GOOD MAP and is also completely unfaithful to the series. The weapons are exactly the fucking same save for the fact their damage and fire speed is completely unintuitively retweeked for no fucking reason. Theres no movement scheme/ the game plays slower and feels like a clunky ut99 with better graphics... hmmm.. oh right.
THE CAMPAIGN. Holy fuck does the campaign make no sense. Say what you want about UT never being about the story, guess what the story isnt about ? THE TOURNAMENT. You don't even fight in the liandri tournment the game is named after. Not at all. Instead you follow the most shallow and ridiculously bro dude characters through a "war" with "respawners" and "FLaG"'s in a story that tries to add logic to the idea of being able to die repeatedly over and over again while fighting some bitch whos the queen of a mysterious black ooze that does fuck all. Yeah you know what an epic foundational story premise for a game would be ... i don't know.. how about a FUTURISTIC GLADIATORIAL DEATHMATCH TOURNAMENT WHERE YOU DRAFT A TEAM FROM A POOL OF UNIQUE CHARACTERS !? NO !? WELL THEN FUCK YOU !
Gamespy servers! Do i need to explain this one? You went from dedicated servers with a consistent player base at 200,000+ players online at any given time in ut2k4 to gamespy servers with barely anyone playing because the net code was ATROCIOUS. I remember not being able to play outside of us east over 50 ping because of packet loss. If i tried to play CHICAGO i would have too much packet loss, I LIVE IN CONNECTICUT. This game made me livid. Everything about it sucked. The graphics ?
Everything looks like its spliced with a glazed fucking donut. Why is everything so shiny ? Oh right because UE3. Oh and the game scaled HORRIBLY at release on older systems. I had ABOVE minimum system specs and i was getting 10 fps in MOST parts of the game. What the fuck? Does anything other then recommended settings mean you can load the game and realize what a pile of shit it is ? Fuck you Epic.
TL;DR Less game modes, less mutators, less movement speed, less movement schemes, a lesser server system, a miniscule and equally unfaithful map list, a bullshit campaign, an unfaithful character roster, terrible system scaling at mid to lower specs, donut glaze on everything = fuck you to hell epic.
Can you imagine a deathmatch shooter that utilized the micro transaction system of modern day esports games ? So can i ! Guess who cant !? Epic ! They sold 30,000 copies of this abysmal garbage in the first MONTH and guess what.. THEY BLAMED PIRACY ! HOLY SHIT IM LIVID RELIVING THIS.
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Well, I'm not quite as angry as him but points like the latency, bogged down color scheme, and essentially a step down in terms of movement scheme, I agree with. The movement was supposed to be similar to UT 99 but really it slowed the game down. You moved faster in 99'.
Well more the the topic, if they have a new UT, these are the things I'd want most:
1) Better netcode
2) Better movement scheme
3) More COLOR