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Old 2012-07-01, 18:26   Link #3331
james0246
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Join Date: Apr 2007
Location: East Cupcake
Quote:
Originally Posted by SoldierOfDarkness View Post

What I don't understand is why they went that route and not just destroy synthetics in that era. In Warhammer 40K, robots rebelled against humanity which led to humanity destroying robots and banning AI outright.
The same thing happened in the Duneverse (a literal Bible was written with one of the core commandants being the ban of any "thinking machines" (which was in turn influenced by Samuel Butler's Erewhon))...and lo and behold the final "villain" was still a machine. And the final solution...Synthesis. . (This is actually a fairly common ending to many of these types of stories.)

You can't really blame Mass Effect for using tried and true story cliches and ideas (they've done it in the other games, and on paper there is nothing particularly wrong with the idea of the starchild, rather it is the execution that was at fault). The ending results were exasperated because the individual player felt that their "presence" was not felt in the conclusion (which is a death toll for a series built around the idea of player participation).
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