Mahou has been playing Hoshizora no Memoria for the last few days. And I was pleasantly surprised because it has proved to be a nice experience so far. I really love the OST for it as there are quite a few beautiful tracks for all the "suspense"/mystery or similar situations. The game has the strange habit to throw you in a loop-ish situation in the beginning as in scenes that were used the in-game day before in a nearly identical way. Besides that the main's interaction with Mea is cute and I'm rushing to play her route
. After Kosame is done, only the mysterious girl route and finally Mea. I will skip the sis and the other girl for the time being.
So, there has also to be drawbacks right?
Spoiler for Asuho + Komomo's route:
Ah, a game without Captain Drama would not feel the same. So Captain Drama show us your apperance in Asuho's route
Asuho: She has a complex about her right bad ear. I understand that she would not tell anyone about it, really I do, but making the drama based on that as the starting point where she wants to break up? Jeez, she was too stuborn. Of course the drama continued with her lingering fear that the main still has feelings for the girl on the viewing platform of his past even though he keeps repeating that has changed.
Another weakspot is the outcome in Komomo's route: Her twin sister is apparently non-human due to a past accident and the shrine's job is to send her back. No problem so far. Mea's role was to sow the nightmare of a person with her scythe. And due to Komomo's recent nightmares, this nightmare was her twin sis. Still, agreeable. But the end result of "Mea could not cut you because you are no longer my nightmare" was uhm too much of a stretch. I was like "Wait ... what?! What did just happen!?" Now, it would be bad if she did disappear, but the build-up just vanished. Komomo's drama was done well enough with combining the part of lover + her finding someone to rely on. She's one of my favorites in the game except her tsundere tendencies to hit the MC