物語は、もう、おしまい……?
Join Date: Jan 2007
Location: In the Horizon
Age: 43
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Quote:
Originally Posted by Keroko
Couldn't resist. I was tubbing wether to mention the connection between them before Vivio does, but to have the researchers actually being serious about it was a bit... eh. So then I remembered what happened here and it just wouldn't leave my head.
There's a bit more serious one, though, with Vivio.
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I smell incoming EPIC BLUECHEESIUM!
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Actually, Belka was melee focussed long before the Primarchs came along. Though I do intend to give an explanation for the preference of melee attacks, as well as an explanation for Hayate-like casters.
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How about this? The melee form being commonly used by Knights/Guardians, the caster form by the Priesthood/Prophet, and both having their origins in an earlier and/or more powerful, more dangerous and encompassing form of the Ancient Belkan style. That's basically what I used for my settings.
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Too be honest, I was half expecting it, and yet half surprised by it concidering most of us hardly stick to the series alone anyway.
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Good content is like treasures. You can never have too much of them .
*hides somewhere safe while expecting the fun to explode soon*
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Higher mana reserves, physicaly stronger, more resistant to injury, you know, the basic genetic soldier stuff. Still very much mortal, just more powerfull then most.
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This sounds like my Kanon. Though she's not as awesome .
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Technically, this is the beginning.
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Err... Yay?
*looks at the amount of Bluecheesium to read up here, in addition to this*
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Originally Posted by USB500
And so I come forth...
Spoiler for CHESTO!!!!:
Jackson Armstrong
1. How old are you?
Armstrong: 55. I feel so old already.
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2. You got any bad habits?
Armstrong: I tend to speak to my Wind Talkers in unknown languages.
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3. You a virgin?
Armstrong: why would I bother answering the question?
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4. Who's your mate/spouse?
Armstrong: Maria. I missed her somehow.
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5. Have any kids?
Armstrong: Alexander, but he died in landslide some 10 years ago. As for now, I'm taking care of Annabelle.
Annabelle: yaay! I love you, Grandpa!
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6. Favorite food?
Armstrong: I don't know, but I surely missed my Mysterious Gourmet's fried rice. Wonder how he's doing right now.
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7. Favorite ice cream flavor?
Armstrong: Vanilla
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8. Killed anyone?
Armstrong: A lot, but that was the thing of the past. Besides, I'm too old to wield my Colossal Sword.
The Aces:
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9. Hate anyone?
Armstrong: those who are threatening justice and freedom shall get a taste of the Divine Voltage.
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10. Any secrets?
Armstrong: used to be.
the Aces: used to be?
Armstrong: the old memories I rode into the sunset with Trombe....
The Aces:
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11. Love anyone?
Armstrong: *smiles* yes. Those whom I can protect with Colossal Sword. Even the Aces.
The Aces: Ojiichan...
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12. TACOS?
Armstrong: MOST DEFINITELY.
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13. Ever slept in all day?
Armstrong: not that I can remember.
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14. Eye color(s)?
Armstrong: dark grey.
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15. Hair color?
Armstrong: lightning grey.
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16. Skin?
Armstrong: Caucasian fair.
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17. Fat, average, or slim?
Armstrong: what kind of question is this?
The Aces: but when Armstrong regained his Aku o Tatsu Tsurugi form.... he looked so cool!!
Armstrong: Oi. oi.
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18. Rain or sunshine?
Armstrong: I love rain, especially when I'm lonely.
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19. Pool or beach?
Armstrong: Beaches, and that reminds me to visit Lucky Star Beach with Annabelle sometimes.
Annabelle: hurray!
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20. Camping or staying home?
Armstrong: I'd rather stay home. I don't have enough strength to go outdoor like I used to be.
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21. Dogs or cats?
Armstrong: Cats. Coincidentally, my colleague Kay seem to be interested in the feline creature, too.
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22. Naturally born, genetically engineered, clone, or other?
Armstrong: I'm natural.
The Aces: but how did Ojiichan summon all those sakura petals and clouds when he defeated Baron that day?
Armstrong: ladies, please...
Zafira: *philosophically* real men always defy logic and law of nature, ladies. *grins*
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23. Car or ship?
Armstrong: I'd rather walk.
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24. Ever destroyed something out of blind rage?
Armstrong: *blinks*
The Aces: Ojiichan did... on a few occassions. And he was scary when he went berserk.
Armstrong:
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25. Any unusual things about you?
Armstrong: I was, and still, shout out attacks during battle.
25a. Can you show us, then?
Armstrong: I see if I can do this right.
Waga na wa Armstrong, Jackson Armstrong. Aku o Tatsu Tsurugi Nari.
Hisatsu! Zankantou! Inazuma Juuryoku Otoshi!
Waga Zankantou ni, TATENU MONO NASHI!!
Zafira: REAL MEN ALWAYS SHOUT OUT THEIR ATTACKS!!!! *cries manly tears*
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26. What's your weakness/fetish?
Armstrong: I can't tolerate alcohol.
Fetishes, hmm? Well, I used to listen to Trombe.
The Aces:
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27. How much food/drink do you need in a day?
Armstrong: I usually eat in proper diet and tight schedules. But sometimes, I'd try anything my stomach can digest.
The Aces: then what about Liana's health drink?
Armstrong:
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28. Favorite place?
Armstrong: Excellia. I missed that planet so much. I wish I could go there again.
The Aces: *whispers* wasn't that the place he and-
Armstrong: Ahem.
The aces: yikes!!!
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Armstrong is a great oji-san .
AND YES, ZAFIRA! REAL MEN ALWAYS SHOUT OUT THEIR ATTACKS!!!!
*tears of hotblooded emotions overflowing*
Quote:
Originally Posted by Tormenk
Spoiler for Katrina's answers:
1. That's a secret. Although I look young enough to be 17 right? *throws a flirty smile over at the guy*
2. Bad habits? I tend to over-indulge in certain pleasures . It's going to cost you if want to know more. Dearly.
3. Now that's just silly. What's the fun in remaining a virgin? *very wide smile*
4. Not one that I consider. I had many partners though. (cough cough)
5. Nope.
6. Depends on what's on the menu. Mundane food would be chocolates and pasta. More exotic food would be.. *blushes and turn away* Oh and I do enjoy certain food raw.
7. Chocolate of course. Sweet and Sinful. Just like me
8. Nah. I much prefer to enjoy watching people suffer than kill them. *devilish grin *
9. Not that I can remember now. *innocent look now*
10. I'll have to kill you if I told you.
11. Just one I guess.. *weird look now*
12. What's that? Tell me tell me! *cute face*
13. Couple of times I suppose. I was so tired but I had so much fun. *wide and flirty smile*
14. Blood red. Aren't my eyes pretty? (unbreakable trance ensues)
15. Sliver. And they're smooth and bouncy too. Want to touch them? (cough cough
major sweatdrop)
16. Pale cause I'm a night pussy *winks*
17. Slim. And delicious to boot *throws another wink over*
18. Doesn't matter much to me. I can have fun no matter what.
19. Beach. How could a pool ever beat a beach?
20. I'm easy. *devilish smile*
21. Cats. Definitely.
22. Who knows *proceeds to whisper in ear* I could tell you but that's one of my secrets too so..
23. Car. Fast things give me the thrills. Aside from that. But a ship wouldn't be too bad for what I like too.
24. That was a very long time ago but suffice to say that no one else but me knows of that. *slight smile*
25. I like to gaze at moons. Would that count as unusual?
26. Fetishes eh? *puts face very close* What do you think? *cutely innocent look*
27. Not much but I do enjoy eating.
28. Any where that has broad open space stretching out to the horizons. Or just a nice accommodation with a large bed
Next time then sweetie. Although depending on my intentions, you would either be very glad or very horrified. *sends a flying kiss and disappears*
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Sexy~
I'm really looking forward to her interaction with Fate. With their wildly different characters, the potential for explosive situations is very high.
Quote:
Originally Posted by LoweGear
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Right on, my friend. She can be very, very emotionally unstable at times. And there's an aspect in her magical style (which I name Logrune for now) that worsens this condition, and ironically benefits offensively from it.
Quote:
Originally Posted by LoweGear
Spoiler for Subject # 4 & 5: Linebackers:
LineBackers: Remington Cassius Smith and Colt Sauer Wesson
(They insisted on being interviewed together)
1. How old are you?
Smith: We just assume we’re 20.
Wesson: But we ain’t sure ourselves. All we know is…
Smith and Wesson: We’re still damn handsome!
Darry: Here they go...
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2. You got any bad habits?
S&W: Bad habits?! Of course not! Why’d you think that?!
Mai: … Perversion.
...Voyeurism. Being Annoying…
Wesson: That ain't true!
We're just being appreciative, observant, and good company
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3. You a virgin?
*gloom*
Smith: *sulks* Yes…
Wesson: *sulks* Most cruel isn’t it brother?
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4. Who's your mate/spouse?
Smith: None yet.
Mai: ...
()
Wesson: Mate? MATES!!!!! I have lots of mates!!!!
*chainsaw revs*
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5. Have any kids?
S&W: *sulks*
You expect have to have any kids when we’re not even married? How could you?
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6. Favorite food?
S&W: WOMEN!!!!
Wesson: ITADAKIMASU!!!!
*chainsaw revs*
*ehem*
S&W: Pizza and Pasta!!!!!!!!
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7. Favorite ice cream flavor?
S&W: COFFEE!!!!!
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8. Killed anyone?
Smith: About five now.
Wesson: Six.
S&W: Not like we wanted to. *shrugs*
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9. Hate anyone?
Smith: It’s not our policy to hate anyone, even those who’ve wronged us. Although…
Wesson: There are lots of people we’d like to hate, especially from our past. But what’s the point?
Mai: ... Smith...
Darry: Colt...
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10. Any secrets?
Smith: >_>
Wesson: <_<
Darry:
Mai: …
S&W: Like we’d tell.
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11. Love anyone?
S&W: EDOMAE LUNAR!!!!!!!!
*ehem*
Smith: Love should be shared!!
Wesson: Why love just one woman?
S&W: When you can love them ALL?!
Mai: … baka…
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12. TACOS?
Smith: WHERE?!?!?! GIMME!!!!!
Wesson: I prefer Burritos.
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13. Ever slept in all day?
Darry: *sighs*
I’d like to get relieved of waking these two up in the MIDDLE of a MISSION please?!?!?!
S&W:
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14. Eye color(s)?
Smith: Cool Emerald Green!
Wesson: Shining Golden Yellow!!
Darry: Why are your words colored all of a sudden?
Interviewer: No breaking the fourth wall please, thank you.
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15. Hair color?
Smith: A nice deep blue with white overlay!
Wesson: Black with red, the devil’s colors!
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16. Skin?
Smith: Slightly dark.
Wesson: *nods*
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17. Fat, average, or slim?
S&W: VERY MACHO!!!!!
*Heroic Sentai Pose*
Darry: You’re just average damnit…
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18. Rain or sunshine?
Smith: Rain. Brings back lots of memories…
Wesson: Ah yeah…
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19. Pool or beach?
S&W: BEACHES!!!!!
Smith: HAWT CHIKAS!!!
Wesson: IN SWIMSUITS!!!!
S&W: AND SUNSCREEN LOTION!!!!!
*Legen-Darry harisen >>> S&W*
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20. Camping or staying home?
Smith: Don’t mind either way.
Wesson: *nods*
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21. Dogs or cats?
Smith: Dogs, a man’s best friend.
Wesson: Cats. Especially Cat Girls
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22. Naturally born, genetically engineered, clone, or other?
Smith: Naturally born I guess…
Wesson: Honestly, we don’t know ourselves.
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23. Car or ship?
S&W: Wheels man! Hot Wheels, cool ride!!
Wesson: And you can't pick up women with a boat
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24. Ever destroyed something out of blind rage?
Smith: Destroyed something out of blind rage?
Wesson: Never! We’re too cool for that.
Darry: They don’t need the blind rage, they just destroy…
S&W: Look who’s one to talk.
Mai: *nods*
Darry: *pops vein*
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25. Any unusual things about you?
Smith: Unusual?
Wesson: What?
S&W: Nothing unusual at all.
*hides mirrors*
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26. What's your weakness/fetish?
Smith: Our weaknesses? Damsels in distress…
Wesson: …Absolute Territory…
Smith: … Cute Babes…
Wesson: …Sexy Babes…
Smith: HAWT Babes!!
Wesson: Delicious Babes!!
Darry: *ehem*
S&W: <_< <_<
Smith: Moving on, Fetish? Gothic!
Wesson: Ponytails turn me on
Darry: *touches hair*
Smith: Maids!
Wesson: And Cat Girls!
S&W: BONDAGE!!!!!
*chainsaw revs*
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27. How much food/drink do you need in a day?
Smith: *holding ice pack on forehead* As much as we need to…
Wesson: *Arm in cast* … as much as we want
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28. Favorite place?
Smith: Anyplace…
Wesson: As long as there’s…
S&W: WOMEN!!!!!
OH SHI-
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Just ...can't... stop laughing....
Quote:
Originally Posted by Chaos2Frozen
Only one thing to say...
KEROKO IS STILL A VRIGIN ?!?! THIS WILL NOT DO !!!
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And you're doing anything about it?
Quote:
Originally Posted by PhoenixFlare
I'll do the backlog later, my sister wants to play games.
Spoiler for Tutorial—Astral Magic System:
Astral Magic System
Introduction
Astral magic system stands for “ Ambient STRength Amp Lification” magic system. As its name implies, the users of this magic system collect energy—otherwise called Elements—from their ambience (environment) to power up their spells. Currently, the only know users of this system are the Mage-knights, whose presence has long disappeared and thought to be extinct.
Mage-knights
Mage-knight is the term used to define a person who uses the Astral magic system. Unlike conventional Mid-childan or Belkan mages, Mage-knights do not possess Linker Cores. Instead, they utilize energy they draw from their surroundings to cast spells. In traditional Mage-knight Charters, every elite assembly of mage-knights consists five individuals with specialized skills and Titans:
- The Saint of the Scepter
The Saint of the Scepter can be regarded as the leader of the quintet, and is the most powerful mage-knight in the group. The Saint specializes in wide-area magic, and has powerful arsenals of attack and defense spells at their disposal.
- The Master of the Sword
The Master of the Sword acts as the secondary leader and tactician for the mage-knights, and has great melee capabilities as well as physical augmentation spells.
- The Sage of the Harp
The Sage of the Harp is an intelligent advisor of the quintet and has powerful long range attacks and supporting spells. The Sage is generally weak at close-range, and would not expose him or herself to danger by doing so.
- The Hunter of the Claw
The Hunter of the Claw is a swift, agile fighter, preferring to disable or kill their enemies with quick, brutal attacks. Often, they act as the primary attackers for the mage-knights.
- The Baron of the Mace
The Baron of the Mace is the foremost tanker and defender of the quintet, whose abilities specialize in casting strong defensive and protective spells. Unlike the other mage-knights, the Baron also has a Shield Titan.
The abilities of each Mage-knight complement the others, and it is said that when all five combine, they would be invincible.
Trainings
The path to becoming a Mage-knight is arduous and difficult, as they have to go through intense trainings in various fields to succeed the trials. The trials are overseen by an Astral Master, who guides them and teaches them the Charters as they go along the training. In time, when it is deemed all right, the Astral Master would leave the potential Mage-knights to form their own groups.
Elements
Elements are to Mage-knights what Mana is to Mid-childan and Belkan mages. Mage-knights have developed a particular technique that allow them to funnel Elements—which are quintessentially the abundant raw energy that permeates the environment—into the interface between their body and the surroundings. When drawn, the Elements are refined into more precise and usable forms of energy in the Mage-knight, which is the fundamental of Astral spellcasting. Mage-knights, however, cannot draw in Elements that have already been used, such as Mana that have already been used to cast spells, because of the incompatible structures and configurations for Astral spells. Elements reside in all things, the most basic being the omnipresent air, water, fire, and earth.
Titans
Titan is the term for a Mage-knight’s weapon, which is equivalent to a Device for conventional mages. The six basic forms of Titans are: Scepter, Sword, Harp, Claw, Mace, and Shield, one for each of the Mage-knights, except for the Baron of the Mace, who possesses both the Mace and Shield Titans. Titans appear metallic, constructed from special materials that allow them to stabilize the Elements the Mage-knights draw for casting spells. Additionally, Titans can also amplify the strength or capacity of the spells, making them more powerful at the cost of backlash to the Mage-knights.
Mage-knight Abilities
All Mage-knights train through special routines that allow them to maximize their potentials. Elite Mage-knights are able to perform more powerful spells and effects that normal Mage-knights could not. In addition, the abilities of the spells are greatly enhanced when cast by trained Mage-knights. Some of the Mage-knight abilities are as follows: - Precision control
All Mage-knights have a certain level of precision control, which basically means how well a Mage-knight is able to control the Elements. Trained Mage-knights can control the Elements so well that they can cast spells continuously without tiring. Also, precision control confers greater ability to the Mage-knight against Combusting or Immolating when casting spells that require a large amount of Elements.
- Capacity enhancement
Capacity enhancement refers to the amount of Elements that a Mage-knight can take in before reaching the danger limit of Combusting or Immolating. Capacity enhancement also determines how fast a Mage-knight can draw in and process the Elements, which result in faster spellcasting. Trained Mage-knights can draw in huge amounts of Elements at accelerated speeds.
- Physical augmentation
A special ability mostly for melee Mage-knights, they can use the Elements to empower their physical attributes. For example, a Baron of the Mace can enhance the durability of his physical self by augmenting the Elements into his skin, which basically make him capable of taking more damage than usual. A Hunter of the Claw can increase his or her speed and evasion rate by augmenting the muscles of the body.
- Elemental control
A special ability usually for ranged Mage-knights, they are able to manipulate the very essences of Elements themselves, allowing them to control the forces of nature. Such ability is highly dangerous and commonly used only by skilled Mage-knights, as it is capable of delivering devastating attacks that affect a wide area.
- Mana disruption
A Mage-knight can also disrupt the flow of Mana in another mage’s body, by physically touching the said mage and drawing the Elements from the mage’s body. However, such action is often prohibited amongst the Mage-knights, whose codes of honor dictate the disgrace of using such move. In any case, the Mage-knight is required to touch the mage directly without any barrier between them. Barrier Jackets and gloves are such barriers that prevent a Mage-knight from using this move.
Dangers of Astral Magic System
As much as Astral is a powerful non-basic magic system, it has its drawbacks that are potentially fatal to the Mage-knights. Side-effects such as dizziness, lethargy, and rapid aging are the signs of Astral overuse. Also, continuous use of Astral system drains the Elements of the Mage-knight’s body, making them weaker as they age. Most Mage-knights do not live past 35 years old, the oldest Mage-knight ever recorded being 48 years old. Other than that, there are two other dangerous backlashes that most Mage-knights would suffer if they are not careful: Combustion and Immolation. - Combustion
Broadly speaking, a Mage-knight can Combust when the Elements they draw are disrupted. Elements are volatile energy, which can cause self-damage when not contained properly. Processed Elements are collected and stored in a Mage-knight’s organ prior to complete spellcasting, to which they are all contained by a latticework of the Mage-knight’s own Elements to prevent them from causing Combustion. The latticework acts as a barrier to confine the Elements into a particular area that will channel the spell before being amplified by the Titans. Inefficient precision control results in a weak latticework that could not contain the Elements properly, resulting in the Elements escaping from the area and burst out (called Combusting), causing damage to the Mage-knight. Strong magic attacks are also capable to destroying the latticework. Combusted Elements usually damage a local area, and commonly at the organ where the Elements are contained.
- Immolation
Immolation is the most dangerous form of backlash that a Mage-knight can suffer. Immolation occurs when the Elements did not Combust, and instead, they remain in the Mage-knight’s body. The energy of those Elements would trigger a massive chain reaction in the body, causing the Mage-knight’s own Elements to excite and become volatile. The energy would become so violently reactive that the Mage-knight would burst into flame, and there is usually no hope of survival.
Spells
Spells in Astral system are cast using Elements, the refined elemental energy from the surroundings. Astral spells are usually powerful, capable of creating extensive damage or protect effectively against enemy spells. However, since Mage-knights rarely cast spells by using their own Elements, they need to draw the necessary Elements from the surroundings. This would require some time, but trained Mage-knights are able to channel their spells at faster rates. Each Mage-knight knows a set amount of Astral spells, taught to them according to the Titans they use, and cast by saying the Activation Phrase.
Well, here's a list of Astral Spells.
I'll field questions later.
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*takes lots of notes*
Last edited by Estavali; 2007-10-13 at 13:25.
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