Quote:
Originally Posted by sa547
Has anyone factored in the people who use smartphones or tablets? Or handhelds? This audience is considered casual by gamer standards, but then I think forward-thinking game developers sees these casual players as the more profitable and accessible market, which some of them eschew traditional consoles or PCs as being too "hardcore", expensive or difficult to use.
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Most people who play on smartphones or tablets, do it for a different reason, mainly to kill time, where as "gamers" do it for recreational purposes.
People who use their phones and tables to play games are actually different than the Wii and kinect crowd, and not worth casing after. Wii (sports, jumba, aso) and kinect only buyers bought it just for one or two games, however the phone gamers didn't buy their phones for games, big difference. So even in "casual" gamers segment, gamers are split into different markets.