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Old 2007-11-11, 11:17   Link #24
4Tran
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Join Date: Dec 2005
Quote:
Originally Posted by Demongod86 View Post
I'm not talking real world. I'm talking in-universe here. In all other universes, melee action was viable due to the fact that the enemy MSes jammed homing weapons or couldn't be locked onto due to some particle or another.
Technically, it's GN particles that block radar, and since Exia would spew these particles, it wouldn't be able to see anything on radar either. Then again, restricting combat to visible range doesn't make melee combat viable to begin with, but that's a problem common to all Gundam shows.

Quote:
Originally Posted by Skyfall View Post
Though this is a flaw of most Mecha shows (aside from presenting mecha as actually workable war machines)- for some reason melee always is superior for taking down enemies (Minus grunts - those die to ranged fire just fine), for the sole reason of it looking more cool than firing from afar.
Strangely enough, the only Mecha franchise where I don't see much melee combat is Macross - for a show that was originally conceived as a parody of Mobile Suit Gundam, it can feel awfully authentic.
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