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Old 2006-01-14, 03:22   Link #227
DryFire
Panda Herder
 
Join Date: Dec 2005
Location: A bombed out building in Beruit.
Quote:
Originally Posted by Quarkboy
To use it, add the --nr xxx parameter with xxx some integer which is the "baseline noise rate". I'm guessing that the higher the xxx, the noisier the source is assumed to be, therefore the stronger the filtering.

I haven't experimented with this at all, so I have no idea if it works better than standard avisynth filters, although I'm pretty sure it'll be a lot FASTER than them (since the encoder has motion estimation vectors calculated already etc...)

Edit: DryFire beat me to it! Although his post was highly uninformative
Yes, well.. I can't seem do delete my own threads. To make up for this I'll add that akupenguin (akupenguin = pengvado right?) suggested values from 100 to 1000.

What interests me more are built in filters that take advantage of calculations that were to be done anyway (maybe the inclusion of filter patches or some type of plugin system). I'll definately play around with it when I have the chance.

Also a link to the doom9 thread:
http://forum.doom9.org/showthread.php?t=105433 (I kinda assumed anyone who reads this read reads doom9)
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