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Originally Posted by Warm Mist
SHAFT and ufotable as examples of animation?
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I can see SHAFT being an odd choice here (because when their animation is bad, it's
really bad), but what's wrong with ufotable? You honestly don't see any great animation in Kara no Kyoukai? Kara no Kyoukai had many
awesome action scenes, and animation quality was a part of that.
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About the filming vs. computerized lineart and colours, I don't understand why so many people prefer the analogical look of the old times. To me those are nostalgia goggles at full force, since there's so much more potential in digital animation, and it is much more efficient for the workforce as well.
What many say is interesting and lively, I see as dated.
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Can you provide some examples of analogical look vs. digital look? I'd appreciate it just so I can have a better idea of what we're talking about here.