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Old 2013-02-06, 23:23   Link #10
Vexx
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
It sounds to me like you've worked out the balancing act to maximize your audience. Writing the game as if you're announcing it keeps it exciting for people who know the game and can visualize the court positions and such. Interspersing that with the personality descriptions and moments of *perception* (like the vanishing or amazing shot) helps those of us clueless about the sport interested in how the characters are reacting to events around them.
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