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Old 2013-03-08, 15:04   Link #98
hyl
reading #hikaributts
 
 
Join Date: Feb 2009
Quote:
Originally Posted by felix View Post
You have to consider if you're in a ladder environment. And often time you're in a ladder even if you're not directly aiming at one established by the game itself. If you are, exp boosts are very very bad.

If the game is just about the end game or some activity that doesn't involves something else like gear hunting, then exp boosts are not much of a problem (technically speaking), though some players will still hate them because it creates this effect where the players feels the time he/she is spending doesn't have value (ie. "No point in doing <stuff> with out an exp boost"), even though a lot of the time using some exp boost still involves a lot of work to get where you want to be, many people just become addicts to the exp or whatever boost.

IMO the whole demoralizing effect of exp boosts on players to do stuff with out it on is pretty good reason to never have it in a game, though I do vaguely recall a game where this whole negative was turned on it's head by having "party boosts," ie. it was incentivising players to party and socialize.
On the contrary, IMO it even increases the fun in playing in some games if your aim is the end game content, especially if you like the game so much (or have made some friends) that you would like to experiment with multiple characters/classes (and you probably have already seen the content of the early parts of the game) .
While it may be fun to some, not everyone has the time to spend on grinding to get experience, while they do have some money to spent to speed this proces up a bit. I can't see reaching the endgame content faster as game or balance breaking
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