Quote:
Originally Posted by kenjiharima
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The guy on the right is chief of design/art for this game
It should also be noted the head of Ninja Theory said the following
“In Heavenly Sword I thought, “Actually, let’s try and do a story.” Working with Andy and everyone else, working with Weta and having people talk about story as something serious – not something throwaway like we do in games – was quite eye-opening to me,” he explained.
“I still see a prejudice, actually. I still come across a lot of people who say, “it’s a game and it doesn’t need a story.” You’re trying to make a particular point of storytelling, trying to refine it, and somebody says “it’s just a game, it doesn’t matter.”
What’s more important – the gameplay or the story? If you’re doing a game, it’s got to be the story, actually.”
Honestly, I can't see why Capcom chose this developer. Like I said, nothing in their portfolio paints them as the ideal people for such a game.