Quote:
three routes: Alien, Time Traveler, and Esper. Each of these routes must be played through twice [...] gains access to Divine Route [...] After that comes Cooperation Route, then True Route, and then, [...] Hijack Route. [...] unlock the FINAL ending
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Question: Is considered normal, as in standard design feature, for visual novels to make the player replay the game that many times to be able to reach all possible options? From what I understand in that project after the first three routes you are essentially forced to play in the order provided by the game designer.
The only remotely similar game I completed is Phoenix Wright, which didn't really include the idea of routes.