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Old 2009-04-15, 12:00   Link #461
whitepearl
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Quote:
Originally Posted by Quarkboy View Post
I think most computer programs will stop. As for playing in a friendly game people probably would keep going till the end.

Anyway, if someone gets a yakuman it's pretty much impossible to catch up to that unless you're playing a full 4 wind game and it happened early (east, south, west, north rounds).
I once got a yakuman via tsumo early on...I didn't win at the end...
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Old 2009-04-15, 12:05   Link #462
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Saki looks really good by far. l'm intrigued about how Mahjong works; the translation notes are indeed helpful.
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Old 2009-04-15, 16:17   Link #463
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Question: How is this licensed so early? I've not seen its licensing brought up anyplace so I'm curious.
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Old 2009-04-15, 16:29   Link #464
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Quote:
Originally Posted by Ithekro View Post
Question: How is this licensed so early? I've not seen its licensing brought up anyplace so I'm curious.
It's being simulcast on Crunchyroll.
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Old 2009-04-15, 16:31   Link #465
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Oh. I see.
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Old 2009-04-15, 16:32   Link #466
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Its licensed via Crunchyroll's new business model of streaming anime through a partnership with the japanese anime industry.

So if you want to watch it with no "grey market" or illegal strings, you subscribe to Crunchyroll and watch it via that. As the Crunchyroll thread over in General Anime subforum indicates, mixed results. Apparently the source they're being given for Saki is a bit less than acceptable even by broadcast standards (speculation being that the producers still feel nervous about high quality video being leaked before the DVDs are sold).
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Old 2009-04-15, 18:47   Link #467
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And with Funimation and Gonzo's "Strategic partnership," it's almost a foregone conclusion it will see an R1 DVD release.
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Old 2009-04-15, 20:33   Link #468
Molenir
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I find it amusing to see some of the discussion here regarding mahjong. It wasn't long ago that the anime bamboo blade sparked a resurgence of interest in Kendo, and of course you can't forget Shion no Ou sparking an even more similar interest in Shougi. Not saying this in criticism, its just something I find amusing.

Great show so far. Definitely looking forward to more.
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Old 2009-04-15, 21:00   Link #469
Quarkboy
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Quote:
Originally Posted by einhorn303 View Post
And with Funimation and Gonzo's "Strategic partnership," it's almost a foregone conclusion it will see an R1 DVD release.
Which leads to interesting questions about how it might be dubbed...

They could have some sort of on-screen notes with a dub track for the mahjong stuff or just include a booklet or simply ignore it completely and let people be insanely confused...
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Old 2009-04-15, 21:15   Link #470
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i had 4 kans tenpai but some fucker ron'd before me
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Old 2009-04-15, 21:54   Link #471
tjalorak
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Quote:
Originally Posted by SuperKnuckles View Post
I swear that type of Yakuman just might be one of the highest scoring hands in the whole damn game. I wonder what they're going to do to as her opposition.

It's sorta like in Bamboo Blade where it seemed like Tamaki just can't lose, ever.
Takumi did eventually lose though to a rival.

Similarly, Saki is going to meet someone who's just as skilled and just as lucky. It should be a fun battle.
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Old 2009-04-15, 22:27   Link #472
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Quote:
I find it amusing to see some of the discussion here regarding mahjong. It wasn't long ago that the anime bamboo blade sparked a resurgence of interest in Kendo, and of course you can't forget Shion no Ou sparking an even more similar interest in Shougi. Not saying this in criticism, its just something I find amusing.
It's just temporal. No one seems to be putting enough interest, marketing and fully pulling the audience into the mechanics of the game to do the Go resuscitation that Hikaru no Go achieved.
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Old 2009-04-15, 23:53   Link #473
FateAnomaly
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Even the Hikaru no Go resucitation is temporary.
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Old 2009-04-16, 01:54   Link #474
SuperKnuckles
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Quote:
Originally Posted by Quarkboy View Post
Naw, that's not the highest. The highest is a double yakuman, which there are a couple ways to get:

1. Four big winds = four kongs or pungs of winds
2. Thirteen orphens where the final tile is the duplicate (13 orphens means one of every honor and terminal, plus 1 duplicate)
3. Nine Gates = 1112345678999 in one suit with the final tile being a duplicate
4. Four concealed pungs with the final tile being a unique wait (Saki didn't get the extra yakuman in ep 2 because her wait wasn't unique). Unique wait means there's only 1 tile that will finish the mahjong.

Any of these gives 2 yakuman, which if you are east, nets you 32,000 from each player for a total of 96,000 points. Of course, chances are very likely that all 3 of your opponents don't have more than 32,000 points each because you'd have to have less than 4,000 points and the other three players would have to be dead even, so a double yakuman as east pretty much ends any game immediately.

Technically there are even higher scoring hands. Since yakuman stack (I'm pretty sure), if you got one of the above on the initial 14 tiles you started with, that'd be an additional yakuman for blessing of heaven (mahjong as east on initial 14 tiles), would be a triple yakuman for like 48,000 points from each player. But it's really sort of academic since there aren't that many points in the game to begin with. You'd just win with, um... +90, I think (100,000 points).
Heh, now we're entering Akagi territory.

I honestly can't ever imagine putting a DOUBLE Yakuman into play. It sounds to my ears like 'double full house' in poker. Godly.
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Old 2009-04-16, 18:39   Link #475
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I *ALMOST* got a nine gates hand but I completely (*&$(@*$(@&%&(@(*$@*$ it up by throwing out the wrong tile. I still won with a Chinitsu hand but the fact I threw away a nine gates will haunt me the rest of my life.

I've gotten a thirteen orphans hand three times before in Tenhou.

And Yakumans can be stackable...at least they were in this Mahjong game for the Famicom. Someone downloaded a emulator version and enabled some cheat where he could change his tiles to whatever he wanted...dude was making triple and quadruple Yakumans LOL
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Old 2009-04-16, 18:58   Link #476
Proto
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Quote:
Even the Hikaru no Go resucitation is temporary.
Through enough, though you can expect it to be a little more long lived given all the support it received from simultaneous events and Go fairs from the Japan Go association that accompanied the broadcasting.
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Old 2009-04-18, 05:32   Link #477
aohige
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Originally Posted by BrokenWingz View Post
Just curious does anyone know a good program to learn/play mahjong ver. For net or solo play?
Gawambler Jiko Chuushinhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

j/k

Used to play Gawambler Jiko Chuushinha on the MSX at the school's computer club, when the teacher wasn't around.
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Old 2009-04-19, 00:36   Link #478
Proto
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Four winds mahjong is the one I use. It's interface is quite minimalistic, but it gets the job done given that it got a set of rules practically for every major instance of mahjong there is.
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Old 2009-04-19, 14:04   Link #479
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well, another fairly solid episode, I'd say its pretty much the same as the manga for now.

animation wise its still on par with the other episodes, and exept for a few particular cases everything seemed pretty well.


next episode should be fun :P
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Old 2009-04-19, 17:04   Link #480
serenade_beta
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Spoiler for ep3:
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