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Old 2009-04-23, 19:40   Link #281
GuidoHunter_Toki
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Join Date: Feb 2007
Location: Milwaukee
Age: 24
Quote:
Originally Posted by kk2extreme View Post
im debating whether to get this game or not, the anime is pretty good so far, should i get it right away or let the anime finish first
Well if you like the anime then yes go and buy the game. I guess you'll have to decide which you want to see through to the ending first, the anime or game. Of course you could always play the game and watch the anime at the same time.
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Old 2009-04-23, 20:00   Link #282
kujoe
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Join Date: Jan 2004
Location: Vancouver, Canada
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Quote:
Originally Posted by kk2extreme View Post
im debating whether to get this game or not, the anime is pretty good so far, should i get it right away or let the anime finish first
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Old 2009-04-23, 22:52   Link #283
HashiriyaR32
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Join Date: Jun 2007
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Age: 25
Since we're talking about mid-mission saving....I've only done it once since I had to shut off the system.
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Old 2009-04-25, 14:22   Link #284
lightbringer
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Join Date: Mar 2007
Location: SBC Gurokken
Considering that most maps and skirmishes (even on hard mode) can be done in one or two turns, you don't really have to save (especially when using fully decked out and max-levelled characters), but it does save time. On some missions, like Flower of the Battlefield, saving can save you a lot of time and frustration (lame pun intended) if you want A-rank.

Having said that, I usually only save excessively when aiming for A-rank on a difficult map or hard skirmish (and since I have them all now, it doesn't matter anymore). I never found this to spoil my fun or anything, so to each his own. Plus, my time is more precious to me, so I'd rather not waste it retracing my steps. For regular play I usually don't save, since the game is pretty easy normally - except for a few maps like the aforementioned Flower of the Battlefield or perhaps chapter 17, you'd have to try really hard to get your people killed or not get done in 20 turns.

Quote:
Originally Posted by Shiroth View Post
I'm not letting people die just because i don't save. I'll have you know that no one dies when i play. If they do, then i'll restart a mission. I love this cast, and i'm not going to let one of them die on me.
I know that feeling, wouldn't want to lose anyone either when I play. However, they do come back once you start a new game using your saved data, and at least two medals depend on getting characters killed.
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Old 2009-04-25, 23:02   Link #285
JagdPanther
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I think there's only one medal which requires someone to completely die. The two secret characters just require you to let them be evacuated during a mission.
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Old 2009-04-26, 00:48   Link #286
grylsyjaeger
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Quote:
Originally Posted by JagdPanther View Post
I think there's only one medal which requires someone to completely die. The two secret characters just require you to let them be evacuated during a mission.
Exactly.

Spoiler for Hidden Characters:
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Old 2009-04-26, 05:37   Link #287
lightbringer
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Join Date: Mar 2007
Location: SBC Gurokken
I see, thought they actually had to die. Learn something new every day Well, there is also some fun in seeing some characters' dying lines, so it wasn't all a waste
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Old 2009-04-26, 15:50   Link #288
Kagedanji
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Quote:
Originally Posted by fallschirmjager View Post
Spoiler for Hidden Characters:
Theold was awesome. I had to choose Dallas, only cause she was conveniently next to the Lupus. Though, I've heard of people making worse sacrifices in missions, like sending away almost every great female unit in one go.

Spoiler for T-T:
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Old 2009-04-26, 15:57   Link #289
Tak
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Join Date: Jul 2006
Location: Neu Herzogtum Zeon
So I am curious. What is everyone's playing style, and what perks do you guys prefer?

Personally, my emphasis had always been placed on snipers. They are an integral part of my platoon, and I cannot live without them.

- Tak
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Old 2009-04-26, 17:41   Link #290
Solecs
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Join Date: Jan 2006
I tend to use snipers more as well, especially Marina after she got her "Ultimate Accuracy" potential. If only she had "Undodgeable shot" as well, alas. After them I focused on scouts, then lancers, and finally shocktroopers and engineers.

As for my play style, my normal strategy was to get as many one shot kills as I could with my snipers and then drive my scouts up followed by shocktroopers. The scouts would usually find cover somewhere and I'd use the grenade launcher to blow enemies out of cover to pick off with my snipers. Also, I always tried to work my lancers around behind tanks to hit the radiators (well, that is before I got Audrey and her "Ultimate anti-Armor"). The only other trick I used was not fully deploying at the beginning of the map so that I could call up reserves right after getting to bases.

For potentials, I like all the "Ultimates" obviously. I also prefered perks that gave accuracy and defense boosts more than increased damage, since I was usually going for headshots anyway.
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Old 2009-04-26, 17:58   Link #291
kalbron
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Join Date: Nov 2006
For my first play through I tended towards using primarily scouts with sniper backup.

Then I realised how much more fun and efficient it was (after getting raped on EX-Hard) to move as an actual squad. Throw in the VB F 2(g) and my transition to utilising multiple shocktroopers with sniper, engineer, Alicia and Ultimate Anti-Tank lancer support was complete.

I also found that Largo was much more useful with a mortar lance than a normal one simply due to the fact that you really do need lancers to kill tanks in 1 or 2 shots, and he always needs at least 3.
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Old 2009-04-26, 19:54   Link #292
GuidoHunter_Toki
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Join Date: Feb 2007
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My playing style usually consists of getting all the ranks involved. I think its more enjoyable to use the entire squad in a fight instead of favoring just one or two units.
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Old 2009-04-26, 20:15   Link #293
kujoe
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Join Date: Jan 2004
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Age: 32
I use a mix of different units as well, but I use engineers the least. In most missions, I don't use them at all.

Snipers are also an integral part of my offense and usually my first move involves them. Snipers go first (usually, to take out enemy snipers if the chance arises), then the rest follows through.

Of course, when enemy tanks are involved, the efficacy of snipers goes down a bit in favor of anti-tank lancers. Outside giving orders, Welkin usually makes the last action in a turn or I won't move him at all.
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Old 2009-04-26, 21:42   Link #294
Tak
☭ автомат Калашникова ☭
 
 
Join Date: Jul 2006
Location: Neu Herzogtum Zeon
This game seriously need a multiplayer mode so we can play it online. Its a shame that it did not have it.

- Tak
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- Flight to Brazil? $1,500
- FIFA Stadium Ticket? $500
- Witnessing Coach Joachim Lw crack a smile at the World-Cup Final? PRICELESS


There are some things money can't buy. For everything else, there is Master Card.


Get strong like ROCK! Not weak like Barack! Putincize now!

"A well regulated Militia, being necessary to the security of a free state, the right of the people to keep and bear Arms, shall not be infringed."
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Old 2009-04-26, 21:57   Link #295
kalbron
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Join Date: Nov 2006
Eh, I think only co-op would really work, otherwise it basically turns into a game of "who gets the first turn".

Unless, of course, most of the maps were like the... Naggair Plains? Those WW1 trenches.
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Old 2009-04-27, 08:03   Link #296
spawnofthejudge
Explodes when thrown
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Join Date: Jan 2009
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Quote:
Originally Posted by kalbron View Post
Eh, I think only co-op would really work...
I want a co-op mode. Really badly.

Though competitive multiplayer might work if you cut into the CP significantly.
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Old 2009-04-27, 18:22   Link #297
Tak
☭ автомат Калашникова ☭
 
 
Join Date: Jul 2006
Location: Neu Herzogtum Zeon
If they want to make competitive modes, SEGA can easily just shorten the CPs to 1/2 or even more, like 1/4 their original size and include maps specifically for competitive mode. That way, it could work.

Also a co-op mode would be nice. On the other hand, I have found that I use the tanks a lot less than I do infantry during the game. If WWII doctrine was to have infantry support assaulting tanks, I was clearly breaking that rule.

. . . . . EDIT:

*Sigh*

Well this sucks, I just found out today that the Valkyria BEST edition now on sale in Japan comes with all the addons without additional purchase necessary.

This news made me very unhappy.

- Tak
__________________
- Flight to Brazil? $1,500
- FIFA Stadium Ticket? $500
- Witnessing Coach Joachim Lw crack a smile at the World-Cup Final? PRICELESS


There are some things money can't buy. For everything else, there is Master Card.


Get strong like ROCK! Not weak like Barack! Putincize now!

"A well regulated Militia, being necessary to the security of a free state, the right of the people to keep and bear Arms, shall not be infringed."

Last edited by Tak; 2009-04-27 at 21:53.
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Old 2009-04-27, 23:33   Link #298
kujoe
from head to heel
 
 
Join Date: Jan 2004
Location: Vancouver, Canada
Age: 32
I think it would be fun to have co-op DLCs.

Say for example, each player is given a small number of units for a squad while your friend is also playing as another commanding officer with his own. In one co-op mission, both players have to execute a joint operation where two squads have to work together in order to be successful.

Of course, turns would probably have to be tweaked a bit, hence why I suggest having a small squad for each player. Perhaps the maximum number of units is limited to around half of the max in single player or something... and probably less than that would even be better. Another idea that could possibly work is that each player has his own mission objective(s), thereby keeping the turns flexible for each player. For example, player 1 has to cause a diversion by attacking the base in a completely different area while player 2 has to pull off a rescue attempt in another part of the map.

I'm not sure how it'll all work under these mechanics, but it's a nice thing to think about at least.
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Old 2009-04-28, 03:43   Link #299
Chrono Helix
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Join Date: Jan 2008
Quote:
Originally Posted by Tak View Post
Also a co-op mode would be nice. On the other hand, I have found that I use the tanks a lot less than I do infantry during the game. If WWII doctrine was to have infantry support assaulting tanks, I was clearly breaking that rule.
I'd say that's because of the rank system in the game that encourages rushing. As well as the fact that once you lose Edelweiss it's game over.
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Old 2009-04-28, 07:14   Link #300
spawnofthejudge
Explodes when thrown
*IT Support
 
 
Join Date: Jan 2009
Age: 28
Quote:
Originally Posted by kujoe View Post
I think it would be fun to have co-op DLCs.

Say for example, each player is given a small number of units for a squad while your friend is also playing as another commanding officer with his own. In one co-op mission, both players have to execute a joint operation where two squads have to work together in order to be successful.

Of course, turns would probably have to be tweaked a bit, hence why I suggest having a small squad for each player. Perhaps the maximum number of units is limited to around half of the max in single player or something... and probably less than that would even be better. Another idea that could possibly work is that each player has his own mission objective(s), thereby keeping the turns flexible for each player. For example, player 1 has to cause a diversion by attacking the base in a completely different area while player 2 has to pull off a rescue attempt in another part of the map.

I'm not sure how it'll all work under these mechanics, but it's a nice thing to think about at least.
Max, as I understand it, is eight infantry and two tanks. Easy math is to halve it. If the map in question was big enough, could probably get away with having five or six infantry a side, but definitely only one tank per player.

A siege might be a lot of fun (and action for four players if they surround the target city/location!), and introduces coop/competitive play. Like, the player who manages to break the enemy line and get in on his side first wins?
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