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Old 2010-04-25, 09:19   Link #1221
WanderingKnight
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woot, I just found out this is out for PC.

Does it feature IP to IP online play? Because lag would make it unplayable for me for anything other than against local players.

PS: Actually, looks like CS for PC is a hack of the Arcade version which runs on something really similar to a Windows PC, so it was kinda easy to do--so I doubt it has online play rofl.
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Old 2010-04-25, 09:36   Link #1222
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Quote:
Originally Posted by leodamine View Post
Pretty sweet that you got to play at your local arcade. What modes do they have in the arcade? *doesn't want the leak*
CS Arcade version has the following modes:

Arcade Mode (you know what this is)
Score Attack Mode (Mostly the same before but with Tsubaki and Unlimited Hazama added and Unlimited Rachel being the final boss)
Sparring Mode (15 minute endless match against the CPU, an arcade analogue to training mode)
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Old 2010-04-25, 11:18   Link #1223
Sylphic
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Quote:
Originally Posted by WanderingKnight View Post
woot, I just found out this is out for PC.

Does it feature IP to IP online play? Because lag would make it unplayable for me for anything other than against local players.

PS: Actually, looks like CS for PC is a hack of the Arcade version which runs on something really similar to a Windows PC, so it was kinda easy to do--so I doubt it has online play rofl.
That "pc version" is the leak that Arc Systems send out a warning about on their main page. They actually put enough effort into it to write the warning out in proper grammar in 4 different languages .
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Old 2010-04-25, 11:32   Link #1224
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Quote:
Originally Posted by WanderingKnight View Post
PS: Actually, looks like CS for PC is a hack of the Arcade version which runs on something really similar to a Windows PC, so it was kinda easy to do--so I doubt it has online play rofl.
What surprised me is you can change the language into English. Funny how the warning tells us that this program is only for usage in Japan only.
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Old 2010-04-25, 15:45   Link #1225
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So that's a hack of the arcade version, how about the earlier BlazBlue version? Does that feature IP to IP online play?
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Old 2010-04-25, 21:46   Link #1226
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There was a BlazBlue PC version? I didn't know.
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Old 2010-04-25, 22:06   Link #1227
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Quote:
Originally Posted by Duo Maxwell View Post
There was a BlazBlue PC version? I didn't know.
It's being released next month in Japan (June in Europe, no known NA release) and it has cross-system online play against Xbox 360 players. Oh, and like the European version it has all the DLC included from the get-go.
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Old 2010-04-25, 22:14   Link #1228
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yeah I realized that after I posted that, heh
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Old 2010-04-25, 22:42   Link #1229
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Is there any CGI of Haku-men from Continuum Shift up yet? Just asking to be curious.

Also the arcade version sounds rather fun, though doing an astral finsih sounds rather hard to do.

If they can avoid hitting me the moment I do Kokuujin, then they deserve to win IMO.
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Old 2010-04-25, 23:06   Link #1230
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Why would you even think about having 1-hit KO moves in any competitive environment? I reckon they'll just be ignored as in Guilty Gear. At least I didn't see anyone pull that off when I was in Japan.

Also btw that catgirl whatsitsname seems to have a really simple infinite (like, a 2-move infinite)? At least until you hit the edge of the screen (and for a good number of hits on the wall, too)... or at least I saw one guy pull it off quite a few times in Japan.

PS: Good thing I picked Noel as my main since she seems to have a bad matchup against practically everyone... :V
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Last edited by WanderingKnight; 2010-04-25 at 23:24.
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Old 2010-04-25, 23:37   Link #1231
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its actually fairly easy to combo into tsubaki's astral. i know from experience
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Old 2010-04-26, 05:04   Link #1232
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Originally Posted by WanderingKnight View Post
Why would you even think about having 1-hit KO moves in any competitive environment? I reckon they'll just be ignored as in Guilty Gear. At least I didn't see anyone pull that off when I was in Japan.

Also btw that catgirl whatsitsname seems to have a really simple infinite (like, a 2-move infinite)? At least until you hit the edge of the screen (and for a good number of hits on the wall, too)... or at least I saw one guy pull it off quite a few times in Japan.
In the original arcade BBCT, only Ragna, Rachel and Nu had Astral Finishes because they were bosses, Astral Finishes were then added to other characters in the console version. Its mostly just for fun, but there are quite a few that are actually practical. Especially Rachel's which is extremely easy to combo into after a frog and we could use that seeing her damage output is extremely low.

There are no infinites, only very long loops, the 2 infamous loops are Tao's 7.6k damage and Arakune's 9k damage loops. These loops are not easy to pull off, Tao's may look 'simple' but has a very strict timing. Thus 2 characters are still only mid tier characters.
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Old 2010-04-26, 12:13   Link #1233
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The fact that this kind of combos or loops are even possible is an unbalancing factor in favor of the characters that have them.

In CT, Carl's grab loop can be hard to master, but it's possible to get a K.O. with a single combo after part of the match has passed.

As a matter of fact, long loops also break the flow and rythm of the game, making the experience almost boring (remember Fate Unlimited Codes? Yeah, that "I'm gonna get a coffee while you do that Rin Jewel loop, brb" feeling).

Regarding Instant Kill in GG, if I recall correctly they're not forbidden in tourneys; it's perfectly possible to IK A.B.A. when she's recovering from a certain attack, not to mention taking advantage of Faint. But that's something every character has, not one or two specifically, and to use in very specifical situations.
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Old 2010-04-26, 12:57   Link #1234
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with loops, matches are long, predictable and boring. like every taokaka match i've seen (barring like, the really good players) has her doing the loop. just like every arakune match is block > block > block > try to curse > block > block > try to curse > block block > curse > 7k damage.
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Old 2010-04-26, 15:17   Link #1235
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BlazBloo!!!

http://kotaku.com/5524698/blazblue-g...-battle-royale
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Old 2010-04-26, 15:31   Link #1236
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Originally Posted by Xion Valkyrie View Post
Haha, was wondering when that would get licensed for release on NA DSiWare.
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Old 2010-04-26, 16:01   Link #1237
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New characters for BBCS, story mode only:

Platina=The=Trinity (CV: Yuuki Aoi)
Torakaka (CV: Yagi Kaori)
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Old 2010-04-26, 17:19   Link #1238
Tsuchi
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Quote:
Originally Posted by germanturkey View Post
with loops, matches are long, predictable and boring. like every taokaka match i've seen (barring like, the really good players) has her doing the loop. just like every arakune match is block > block > block > try to curse > block > block > try to curse > block block > curse > 7k damage.
Some loops are fine, like some of Sol, Order Sol or even Testament combos in GG (my apologies if I use GG as an example for everything, but I'm still a noob at BB). The limit should be at Axl Bomber or similars. 9-10 seconds would mark the threshold between "pain" and "boredom", from my personal experience at least.
Quote:
Originally Posted by Rias View Post
New characters for BBCS, story mode only:

Platina=The=Trinity (CV: Yuuki Aoi)
Torakaka (CV: Yagi Kaori)
Source, please? This sounds interesting.
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Old 2010-04-26, 17:25   Link #1239
WanderingKnight
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Quote:
These loops are not easy to pull off, Tao's may look 'simple' but has a very strict timing. Thus 2 characters are still only mid tier characters.
Tier classification is not based on execution difficulty, you know. In the highest level of play you need to assume perfect execution so a lot of other things matter way more than that.

Quote:
Some loops are fine, like some of Sol, Order Sol or even Testament combos in GG (my apologies if I use GG as an example for everything, but I'm still a noob at BB). The limit should be at Axl Bomber or similars. 9-10 seconds would mark the threshold between "pain" and "boredom", from my personal experience at least.
I do like loops, they are a necessary complexity (being a Jam player in GG I loved her infamous BnB 2HS 6HS wall loop and the dozens of ways to get into it). But what I saw from Taokaka seemed kinda too simple (as in, no situational prereqs, just pull it whenever you feel like it) and WAY too long.

Of course this was just watching a few random matches with no true knowledge of the character itself, so vOv
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Old 2010-04-26, 17:32   Link #1240
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Quote:
Originally Posted by Tsuchi View Post
Source, please? This sounds interesting.
http://i112.photobucket.com/albums/n...e/1abe1c17.jpg
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