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Link #1221 |
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Gregory House
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woot, I just found out this is out for PC.
Does it feature IP to IP online play? Because lag would make it unplayable for me for anything other than against local players. PS: Actually, looks like CS for PC is a hack of the Arcade version which runs on something really similar to a Windows PC, so it was kinda easy to do--so I doubt it has online play rofl.
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Link #1222 | |
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Senior Member
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Arcade Mode (you know what this is) Score Attack Mode (Mostly the same before but with Tsubaki and Unlimited Hazama added and Unlimited Rachel being the final boss) Sparring Mode (15 minute endless match against the CPU, an arcade analogue to training mode)
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Link #1223 | |
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KI NI NARIMASU!
Join Date: Apr 2007
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Quote:
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Link #1227 |
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Senior Member
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It's being released next month in Japan (June in Europe, no known NA release) and it has cross-system online play against Xbox 360 players. Oh, and like the European version it has all the DLC included from the get-go.
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Last edited by Tokkan; 2010-04-25 at 22:18. |
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Link #1229 |
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Disabled By Request
Join Date: Jan 2010
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Is there any CGI of Haku-men from Continuum Shift up yet? Just asking to be curious.
Also the arcade version sounds rather fun, though doing an astral finsih sounds rather hard to do. If they can avoid hitting me the moment I do Kokuujin, then they deserve to win IMO. |
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Link #1230 |
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Gregory House
IT Support |
Why would you even think about having 1-hit KO moves in any competitive environment? I reckon they'll just be ignored as in Guilty Gear. At least I didn't see anyone pull that off when I was in Japan.
Also btw that catgirl whatsitsname seems to have a really simple infinite (like, a 2-move infinite)? At least until you hit the edge of the screen (and for a good number of hits on the wall, too)... or at least I saw one guy pull it off quite a few times in Japan. PS: Good thing I picked Noel as my main since she seems to have a bad matchup against practically everyone... :V
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Last edited by WanderingKnight; 2010-04-25 at 23:24. |
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Link #1232 | |
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Absolute Haruhist!
ArtistJoin Date: Mar 2006
Age: 26
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There are no infinites, only very long loops, the 2 infamous loops are Tao's 7.6k damage and Arakune's 9k damage loops. These loops are not easy to pull off, Tao's may look 'simple' but has a very strict timing. Thus 2 characters are still only mid tier characters.
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Link #1233 |
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Member
Join Date: Oct 2009
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The fact that this kind of combos or loops are even possible is an unbalancing factor in favor of the characters that have them.
In CT, Carl's grab loop can be hard to master, but it's possible to get a K.O. with a single combo after part of the match has passed. As a matter of fact, long loops also break the flow and rythm of the game, making the experience almost boring (remember Fate Unlimited Codes? Yeah, that "I'm gonna get a coffee while you do that Rin Jewel loop, brb" feeling). Regarding Instant Kill in GG, if I recall correctly they're not forbidden in tourneys; it's perfectly possible to IK A.B.A. when she's recovering from a certain attack, not to mention taking advantage of Faint. But that's something every character has, not one or two specifically, and to use in very specifical situations. |
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Link #1234 |
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Smiling Monster
Join Date: Jan 2008
Age: 24
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with loops, matches are long, predictable and boring. like every taokaka match i've seen (barring like, the really good players) has her doing the loop. just like every arakune match is block > block > block > try to curse > block > block > try to curse > block block > curse > 7k damage.
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Link #1238 | |
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Member
Join Date: Oct 2009
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Source, please? This sounds interesting. |
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Link #1239 | ||
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Gregory House
IT Support |
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Of course this was just watching a few random matches with no true knowledge of the character itself, so vOv
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Last edited by WanderingKnight; 2010-04-26 at 17:38. |
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Link #1240 |
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Senior Member
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| Tags |
| 3ds, arc system works, arcade, fighting, ps3, psp, windows, xbox360 |
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